Re-visiting this topic.
Asobo has used patches to cover anomalies in the aerial imagery. They also use patches to cover parking lots in some areas. These 'patches' are aprons, and can be a deleted area in an airport xml. It's the only way they can be deleted. This is from an ADE MSFS example:
XML:
<DeleteAirport
deleteAllApproaches="FALSE"
deleteAllRunways="TRUE"
deleteAllStarts="TRUE"
deleteAllHelipads="TRUE"
deleteAllFrequencies="FALSE"
deleteAllTaxiways="TRUE"
deleteAllAprons="TRUE"
deleteAllApronLights="TRUE"
deleteAllControlTowers="TRUE"
deleteAllJetways="FALSE"
deleteAllBoundaryFences="FALSE"
deleteAllBlastFences="FALSE"
deleteAllArrivals="FALSE"
deleteAllDepartures="FALSE"
deleteAllILSs="FALSE"
deleteAllLightSupports="TRUE"
deleteAllTerminalNDBs="FALSE"
deleteAllPaintedElements="TRUE"
deleteAllTaxiwaySigns="TRUE"
deleteAllTerminalWaypoints="FALSE"
/>
Note the deleteAllAprons="TRUE". It works, but all the Aprons are gone. With ADE, you can import the airport, and all the aprons are rebuilt... you can then delete or add individual aprons (patches) in ADE.
The problem with the grass patches is they seldom match the surrounding aerial imagery. Loading the project in the Dev-Mode allows you to see what your airport XML looks like in-sim... something you just can't do in ADE. You can save a copy of the ADE airport, so alterations made in the Dev-Mode can be added back in through ADE. Here's the problem of coloration in ADE, and where to manually edit if desired.
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I use the
PowerToys color picker to find the basic color correction for the patch in the Dev-Mode.
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This gets the color near the right values. Play with the coloration popup to get it acceptable. (Sometimes, the shape of the patch needs to be altered to get a good cover-up).
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