• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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P3D v4 Airport ground poly...Y and Z axes flipped(?)

So I decided to try my hand at scenery design and put together a rather basic ground poly. It was constructed in 3ds Max oriented with the positive Z-axis up, as all FS models should be (to my knowledge anyway.) After importing it to MCX as an MDL file, it looks just fine. But once I compile it to a BGL with the ground polygon wizard, it shows up orthogonal to the ground in the sim, as if the Y and Z axes somehow got flipped in the process. All of my MCX settings appear to be the same as in several ground poly tutorials that I've seen, although I do get an error message about my polygons not being at ground level...but I don't have the "bring to ground level" option in my GPW dialog. The whole object is verified to be flattened to exactly 0 meters on the Z-axis. Arno, if you happen to come across this, is this a known bug? Or will a scenery developer be able publicly embarrass me by pointing out an obvious solution (besides rotating my model and building on the XZ plane, of course.)

Pic related: