There may be a number of differing applications for MSFS SDK compatible lighting configurations in static or animated 3D models.
Personally, I consider controlling display / occultation of 3D lights for light houses / airport beacons a top priority, since MSFS (using purportedly 'state of the art' methods) shipped with no rotating Green / White civilian airport beacon.
IIUC, in the MSFS SDK, we have thus far only been provided with worked examples of what are 3D modeled "Blinking Effects", rather than true animated emissive 3D light cones (with many Kilometers of visibility upon approach to airport).
I look forward to seeing a 3D modeling savant produce a MSFS-2020 compatible version of the legacy FS2Kx / FSX / P3D rotating Green / White civilian airport beacon, even if it ends up being a SimObject.
Some pertinent info and prior efforts to create a custom version of that beacon for FSX were discussed here:
IIUC, at the end of the Day (...meaning at Night, when lights are supposed to be visible in scenery of MSFS as a 'state of the art' ffff_light simulator ), Windows renders MSFS via DirectX-11 (and purportedly via DirectX-12 by the end of summer).
(Source: [FSX install path]\Scenery\Global\Scenery\Airport_Objects.BGL)
Note MCX' Material Properties for Light Cones of the FSX legacy format rotating Green / White civilian airport beacon:
Surely, if we already have a exemplary and fully functional rotating Green / White civilian airport beacon in FS2Kx / FSX / P3D via legacy DirectX, we 'should' also have one working in MSFS via DirectX-11 by now (...6 months post-release from August 2020).
IMHO, "2020 vision" would have resulted in MS / Asobo having seen the need to "Git-'R-Done" long before RTM.
GaryGB
Personally, I consider controlling display / occultation of 3D lights for light houses / airport beacons a top priority, since MSFS (using purportedly 'state of the art' methods) shipped with no rotating Green / White civilian airport beacon.
Windsocks & Beacon Lights
the beacons are improperly coded, improperly operating and also are not the correct light flash sequences. beacons do not run 24/7, they operate during VFR Conditions from Dusk till Dawn, or on demand with IFR/IMC Conditions. They are visible at a range of anywhere from 5-10 miles and if...
forums.flightsimulator.com
IIUC, in the MSFS SDK, we have thus far only been provided with worked examples of what are 3D modeled "Blinking Effects", rather than true animated emissive 3D light cones (with many Kilometers of visibility upon approach to airport).
I look forward to seeing a 3D modeling savant produce a MSFS-2020 compatible version of the legacy FS2Kx / FSX / P3D rotating Green / White civilian airport beacon, even if it ends up being a SimObject.
Some pertinent info and prior efforts to create a custom version of that beacon for FSX were discussed here:
Light beam: puzzled!
Hi all, I'm trying to create a "beam" to mimic the one of a lighthouse. My problem is that I really can't make it with texture parameters, even after reading and re-reading the SDK doc and MCX small tips. In fact I can't succeed in making my rotating "beam" look realistic, additive but/and...
www.fsdeveloper.com
IIUC, at the end of the Day (...meaning at Night, when lights are supposed to be visible in scenery of MSFS as a 'state of the art' ffff_light simulator ), Windows renders MSFS via DirectX-11 (and purportedly via DirectX-12 by the end of summer).
(Source: [FSX install path]\Scenery\Global\Scenery\Airport_Objects.BGL)
Note MCX' Material Properties for Light Cones of the FSX legacy format rotating Green / White civilian airport beacon:
Surely, if we already have a exemplary and fully functional rotating Green / White civilian airport beacon in FS2Kx / FSX / P3D via legacy DirectX, we 'should' also have one working in MSFS via DirectX-11 by now (...6 months post-release from August 2020).
IMHO, "2020 vision" would have resulted in MS / Asobo having seen the need to "Git-'R-Done" long before RTM.
GaryGB
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