I converted an FSX model to P3d using MCX, (no issues/warnings in its log). I've done this with other craft, so I know that MCX and the conversion process is not an issue. All my other aircraft in P3d work fine so I know there is nothing wrong with my sim or hardware.
My problem is when I see this one particular model in P3d, all's well and the animations/gear/engine blur etc. are all working, EXCEPT that ALL control surfaces (ailerons, elevator, rudder, flaps) work perfectly in one direction, but when they are moved in their opposite direction everything's OK until about 80%(guessing this) deflection in that opposite deflection. If the surface continues to be deflected even higher than 80% more, then it "snaps" back to its neutral position, and any more deflection animation action above 80% is not seen on the control surface (it just sits there at neutral). And when I slowly move the surface back from the 100% deflected point (now moving back towards the neutral position) at about that 80% level the surface (which was sitting at the neutral position) now "snaps" back to the 80% deflected position, and then works normally as I bring the surface further back to its neutral position. The maddening thing is that this is the case for every surface.
Here's what I've done to troubleshoot so far; using MCX imported the mdl, checked the animations using the slider, and all appears fine. Exported the mdl as a P3dv4 object file using MCX and looked at its animation file pair in a text editor. That's where I'm now stuck/stumped: When I look at the animation file, I can't see anything out of place (I've compared it to a 737 default working animation file) and it "looks" comparable/ok, but am not sure what I'm even looking for -- all the neg params seem to be in the right place etc.
Anyone have any ideas why all the control surfaces are snapping to neutral as they are almost fully deflected)?
Here's how the surfaces are currently behaving: The Elevator fully deflects as expected in the nose up position, but snaps to neutral when deflected above 80% in the nose down position. The Ailerons work ok to port, but snap above 80% deflection on the starboard side; the flaps snap above 80% extension; the rudder deflects nose left OK, but snaps if deflected past >80% nose right. BTW, the aircraft BEHAVES fine even while the surfaces all act weirdly. (which I know is expected but just saying in case anyone is wondering)
Ideas? suggestions please?
My problem is when I see this one particular model in P3d, all's well and the animations/gear/engine blur etc. are all working, EXCEPT that ALL control surfaces (ailerons, elevator, rudder, flaps) work perfectly in one direction, but when they are moved in their opposite direction everything's OK until about 80%(guessing this) deflection in that opposite deflection. If the surface continues to be deflected even higher than 80% more, then it "snaps" back to its neutral position, and any more deflection animation action above 80% is not seen on the control surface (it just sits there at neutral). And when I slowly move the surface back from the 100% deflected point (now moving back towards the neutral position) at about that 80% level the surface (which was sitting at the neutral position) now "snaps" back to the 80% deflected position, and then works normally as I bring the surface further back to its neutral position. The maddening thing is that this is the case for every surface.
Here's what I've done to troubleshoot so far; using MCX imported the mdl, checked the animations using the slider, and all appears fine. Exported the mdl as a P3dv4 object file using MCX and looked at its animation file pair in a text editor. That's where I'm now stuck/stumped: When I look at the animation file, I can't see anything out of place (I've compared it to a 737 default working animation file) and it "looks" comparable/ok, but am not sure what I'm even looking for -- all the neg params seem to be in the right place etc.
Anyone have any ideas why all the control surfaces are snapping to neutral as they are almost fully deflected)?
Here's how the surfaces are currently behaving: The Elevator fully deflects as expected in the nose up position, but snaps to neutral when deflected above 80% in the nose down position. The Ailerons work ok to port, but snap above 80% deflection on the starboard side; the flaps snap above 80% extension; the rudder deflects nose left OK, but snaps if deflected past >80% nose right. BTW, the aircraft BEHAVES fine even while the surfaces all act weirdly. (which I know is expected but just saying in case anyone is wondering)
Ideas? suggestions please?