• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Alpha 19 Released

scruffyduck

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Alpha 19 is a test alpha. It contains the functionality to support two way editing between ADE and the Dev Mode. I am asking that you test out this function and let me know what works and what doesn't work. Please install it separately from Alpha 18 and please do not use it with your precious projects (make a copy!). The pdf notes are updated to reflect the new function. As per those notes create new test projects to try this out.

Basically you can have ADE and the Dev Mode open at the same time with the same project active. You can edit one, sync it to the other, edit the other and sync it back to the first. Syncing is a simple manual process at the moment. Please follow the notes and just create and use the Airport and Scenery Asset Group (BGL). The other groups for ArtProj (User models) and Materials anre not included so information in one can be lost when syncing to the other.

If I get good feedback the we will be able to make this a key feature of ADE

You can download it from here: https://www.mediafire.com/file/607mrubgn939xis/ade_2020_alpha_19_installer.zip/file


HOTFIX 1
  • Fix for CTD when creating taxi paths
  • Added the ability to make painted lines, painted hatched areas and scenery polygons from Helper Shapes
  • Updated creation of footprints (Thanks to Arno)
Download from here https://www.mediafire.com/file/wurw9kvth9zd0pa/ade_2020_alpha_19_HF1.zip/file and apply to the Alpha 19 installation by copying files from the hotfix into the alpha 19 installation overwriting existing files


Thanks for your help and support
 
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Thanks for this great update.
I installed ADE Alpha 19 but when trying to open an airport from stock (for example), it gives error as in the image.
ADE looks at C/MSFS SDK although I have defined my SDK folder to F/MSFS SDK.
Do I need to carry SDK under C/ mandatorily ? (which was not the case before. Alpha 18 is now also giving the same error.)
Thanks.
 

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Ok things have changed a bit for changing all properties, but i figured it out. i got the runway the way i wanted it. Taxi ways, No stipes and no lights. hmmm
 

scruffyduck

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Thanks for this great update.
I installed ADE Alpha 19 but when trying to open an airport from stock (for example), it gives error as in the image.
ADE looks at C/MSFS SDK although I have defined my SDK folder to F/MSFS SDK.
Do I need to carry SDK under C/ mandatorily ? (which was not the case before. Alpha 18 is now also giving the same error.)
Thanks.

Have you set the paths? It sounds like you may have updated the sim/SDK. ADE finds the SDK based on the registry entry it makes when you install it/

Please check you have set the right version and found the paths. You should restart ADE after setting options

Settings > Options

1618773839471.png
 
Have you set the paths? It sounds like you may have updated the sim/SDK. ADE finds the SDK based on the registry entry it makes when you install it/

Please check you have set the right version and found the paths. You should restart ADE after setting options
...

Yes, paths are correct and I restarted ADE many times after that. I tried to copy the SDK to C/ and it worked (although the paths were pointing F/ )
Strange. ADE seems to follow its own way rather then the paths defined in the folder options. Maybe this gives you an idea about what is wrong. Thanks for your replies.
 

scruffyduck

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please use Tools >Send log. and refer to this topic so that I can see what is happening. ADE follows the paths you set
 
Hello,
I was not able to send the log but I copied it below. Additionally, the folder options were set to F/ but it was searching for C/ (please see image)
Lastly, when I copied MSFS SDK to C/ , although I keep the folder path as F/ it searched for the C/ and find the SDK. (Not taking care the folder option path)
Hope this helps. Thank you.
 

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scruffyduck

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To be honest it is hard for me to tell what is going on. If you used the Find button on the Folder Options page then ADE will search for information in the registry to determine the location of the SDK. This registry entry is created when you install the SDK. If you moved it or other wise installed it without the installer then ADE will not find it.

If the path to the SDK is wrong in the options and you can't find it then use the '...' button next to the path name for the SDK and select it manually. This has to be the top livel of the SDK not some sub folder.

The path to content is wherever you told the sim to place the official and community folders when you installed the sim. ADE searches for this based on an entry in a config file created by installing the sim. F:\LocalCache does not contain your official and community content folders then ADE won't find the base files and you will get the error you report.


So where is your SDK actually installed (where did you put it when you ran the installer? and where are the Official and Community folders actually situated in your installation. The parent folder for those is the Content Folder ADE needs.

Finally I am not clear why you refer to the C:\ drive since it is not mentioned
 
Just a note- the latest version of the SDK installer installs to the default location of C: and doesn’t appear to allow you to set the location and WILL install happily even though you have the previous version installed elsewhere. When you first run the installer of the latest SDK there’s an Options button on the very first screen and there you specify the existing location to overwrite.
Perhaps that was missed?
 

scruffyduck

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I don't recall having any problems setting my preferred folder for the latest SDK. if there is an issue we need to report it to Asobo
 
Jon, not an issue as such but the options button is easy missed on the initial screen and pauses on the second with the addins options. That’s what caught me first time
 

rhumbaflappy

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Just a note- the latest version of the SDK installer installs to the default location of C: and doesn’t appear to allow you to set the location and WILL install happily even though you have the previous version installed elsewhere. When you first run the installer of the latest SDK there’s an Options button on the very first screen and there you specify the existing location to overwrite.
Perhaps that was missed?
Untitled.png
 

scruffyduck

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I have always used the same installation path and always uninstalled the existing version before installing the new one.

Also to be aware that the SDK and Dev mode are different things. Dev Mode is installed in the sim. The SDK is separate. Compilers (bglComp etc) are in the sim now. Dev Mode accesses them directly on build but using the FS package Tool from the SDK requires starting the sim so that the compilers become accessible. This explains why a build in Dev Mode is more or less instantaneous but that from ADE is not (it uses the external tool which starts the sim to access the compilers)
 

scruffyduck

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Hot Fix one is released and can be downloaded from the first post. This should fix CTDs caused when drawing taxi paths. It also provides an update to footprint handling and the ability to create painted lines, painted hatched areas and scenery polygons from Helper Shapes
 
Do the taxiway lights attach to the painted lines?
I noticed some of the lines in default airport have them, some not.

I have just done copy and paste in previous versions, when I find the ones I want. Same with Mandatory runway hold position red boxes.
 
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scruffyduck

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As you say there are some painted line types with lights. The line type describes if they are lighted. I haven't run a test to see if the lights actually work
 
Do we need to install the newer SDK to have the functions? or will the old SDK still work. I have yet to update, as I did not want to lose hours editing an airport I have been working on for weeks.
 

scruffyduck

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I don't think the SDK has any effect on anything in ADE, unless the schema or package tool are changed. Generally you should update to the latest SDK however.
 
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