I recently repainted an FAIB A320 AI aircraft using FSRepaint in a 32-bit format. The original texture was 32-bit already. No problem with the graphics, but noticed the SAT domes were present and should be blacked out on the alpha. I used DXTbmp to edit the alpha channel to mask the SAT domes and saved back to my original file. In FSRepaint it looks correct, but in FS9 the domes were still there. Finally, I saved without the MIP maps and all is good. Question is, should there be a way to save with MIP maps in the 32-bit mode? I know these are used to display aircraft at varying distances and reduce memory usage. I saved them to a DXT3 format also, but the graphics on the aircraft were very blurry.