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Usually things like this are caused by unwelded vertices or smoothing groups gone wrong. I have tried everything in the book to fix it: Mass welding of all vertices, checking smoothing groups, making sure duplicate polys weren't hiding under the surface, using the Edit Normals > Reset modifier, resetting X-Form, even remapping the entire part...Nope. Nothing has had any effect.
It started as just a couple of unshaded grey polys on the apex of the V-stab...Now it's spread to the whole top of it after I tried to delete the offenders and patch the holes with new mesh. Has anybody else been plagued by this?
It started as just a couple of unshaded grey polys on the apex of the V-stab...Now it's spread to the whole top of it after I tried to delete the offenders and patch the holes with new mesh. Has anybody else been plagued by this?