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Alternate work-flow for producing this type of complex sloped flatten scenery object (Moved)
'Bumped' for edits to my post above. ;) GaryGBwww.fsdeveloper.com
In ModelConverterX you can create a FlattenBGL, sometimes it is mentioned, that it will create a CVX_something-file. A real CVX-file you can drag onto TmfViewer and you can see the flattens and other structures there.
In CvxExtractor you can extract the CVX-structures (Shapes)! But this wont work with a ModelConvererX created FlattenBGL!
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Alternate work-flow for producing this type of complex sloped flatten scenery object (Moved)
'Bumped' for edits to my post above. ;) GaryGBwww.fsdeveloper.com
ModelConverterX created Flatten BGL require also a Texture!
ModelConverterX created Flatten BGL are geo-referenced objects!
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Created by Scenery Design Engine (SDE) on 12/4/2019 -->
<FSData
version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject
lat="54.1302596032619"
lon="-165.826263427734"
alt="0.0M"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="0"
imageComplexity="VERY_SPARSE">
<LibraryObject
name="{f0772c9d-6258-4589-b0d8-04ea1a878579}"
scale="1.00"
/>
</SceneryObject>
<ModelData
sourceFile=""
fileOffset="0"/>
</FSData>