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Alternative reverse animation possible?

Horst18519

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Hi Arno,

as far as I know cat always plays the animation backwards after the animation condition isn't given any more. Is there a possibility to play another animation or to simply not play the reverse animation? That would be great.
 
Hi Thorsten,

Of course it is possible (almost anything is possible) :). But not when you are using only CAT, you would have to do some manual code tweaking (by changing the reverse animation table).

Having no reverse animation is not really an option, as then you can not start the animation again once the condition is valid again.
 
OK, one more reason to finally learn how the asm-code works... :eek:

I'll do my best. Is there a little tutorial/faq about the coding?
 
Humm, good question. Not really I am afraid. I do have the plan to write a tutorial about the structure of an ASM file, but haven't had the time for it yet.

In general I use the include files of BGLC to see how a command works (although this is a bit cryptical sometimes). Another option would just be to post questions once you are stuck with editing.

And a good start is to begin with a ASM file made by GMax and start with small changes. Once you know what each part does, you can start with bigger changes.
 
That's a good idea. They say even Rome wasn't build in one day... :D
 
I just took a look at the asm-files of a simple animated object. Is it right that the asm isn't changed by cat at all and all the "cat-ing" is done in the asm_0-file? Could you tell me which part of the file is for the original animation and where the commands for the reverse animation begin? Thanks. :D ;)
 
Hi Thorsten,

Yes, that is correctly, on the _0.asm code is changed. The animation tables are defined in the ANIP section of your file. Each animation has a list of frame numbers, and positions.
 
Thanks. That helps a lot. I'll try to change the reverse animation and compile it.
 
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