- Messages
- 10,088
- Country
Hey all.
I am thinking of making my pilot flexible, which means the special skin mesh / material, and also bones.
But.... Can you have him move his feet for pedals, and his arms for two separate things, like yoke and throttle? Do they connect to parts? Or are they one animation only like normal parts?
Reason I ask, is I have heard of 'linking' and hoping our FSX /P3D SDK does this. If not no worries.
Nervous about doing the flexing human. Might chicken out. Not that chickens are easier to animate.. but quicker...
I am thinking of making my pilot flexible, which means the special skin mesh / material, and also bones.
But.... Can you have him move his feet for pedals, and his arms for two separate things, like yoke and throttle? Do they connect to parts? Or are they one animation only like normal parts?
Reason I ask, is I have heard of 'linking' and hoping our FSX /P3D SDK does this. If not no worries.
Nervous about doing the flexing human. Might chicken out. Not that chickens are easier to animate.. but quicker...