I have a basic animation created in FSDS that moves about two feet past its set limits. All it is suppose to do is set for 300 frames then move down eleven meters during the next 100 frames then stay at that spot for 300 frames then back up for the next 100 frames. What happens is that upon entering the simulator it slowly moves up about two feet then back down slowly, no doubt that it is doing this during the 300 frames that it is suppose to stay stationary. Then when it reaches its original position it starts to move quickly through the eleven meters that are programed, once it hits where it is suppose to stop it does briefly then slowly does the exact same thing on the opposite end. In MCX it works just fine but not in sim.
Any Ideas?...
CWP
Any Ideas?...
CWP