Hey guys, I am currently doing the autogen in FS2004 for aviasim's upcoming project: EDRJ. I am using the FS2004 SDK with annotator.exe and I want to add vegetations to EDRJ. I read the Autogen SDK.doc which comes with the SDK and I did (in my best mind) my best to get the vegetation in FS2004. I just have done the vegetation part as I don't need any houses in the scenery.
I have a costum (Darren did it) ground polygon in the scenery, which has been done with 3dsmax. In addition he has added this line to the ASM so that autogen will not be overriden by the ground polygon. The ground polygon exists of 15 files in the DXT3 Format (with AlphaChannel) with a size of 2048X2048 Pixels. I now want to make vegetation for the first file (named EDRJ1.bmp). I have then to convert my DXT3 file to a DXT1 (with alpha channel) using the DXT1 Bitmap Manipulator.
After this is finished I start up annotator.exe and click on the file I just created with the DXT1 Bitmap Manipulator (EDRJ1.bmp). This looks then like this in annotator.exe after the file was loaded:
Then I go to File-->Properties-->Vegetation to set everything to my pleasure. The properties are those:
After this is set I close the window and just make my rectangles where I want vegetation. After doing this it looks like:
Then I export this. I go to File-->Save. Then I have besides my EDRJ1.bmp a file called edrj1an.agn (Filesize: 328 Bytes).
I copy and paste the two files to the "FS9 root folder"\Addon Scenery\EDRJ\texture -folder.
After this I fire up FS9 and want to see the results. Then the "big bang". No Autogen over there. Now I am hanging on this problem since 18:00 o'clock. Read a lot about this, but nothing helps me. There is no exclude anymore (if I am correct) and nothing else which should interfere with this.
Did I made a mistake somewhere? Did I missed something? Or am I simply too dumb to make this autogen?
I hope someone can help me...
I have a costum (Darren did it) ground polygon in the scenery, which has been done with 3dsmax. In addition he has added this line to the ASM so that autogen will not be overriden by the ground polygon. The ground polygon exists of 15 files in the DXT3 Format (with AlphaChannel) with a size of 2048X2048 Pixels. I now want to make vegetation for the first file (named EDRJ1.bmp). I have then to convert my DXT3 file to a DXT1 (with alpha channel) using the DXT1 Bitmap Manipulator.
After this is finished I start up annotator.exe and click on the file I just created with the DXT1 Bitmap Manipulator (EDRJ1.bmp). This looks then like this in annotator.exe after the file was loaded:
Then I go to File-->Properties-->Vegetation to set everything to my pleasure. The properties are those:
After this is set I close the window and just make my rectangles where I want vegetation. After doing this it looks like:
Then I export this. I go to File-->Save. Then I have besides my EDRJ1.bmp a file called edrj1an.agn (Filesize: 328 Bytes).
I copy and paste the two files to the "FS9 root folder"\Addon Scenery\EDRJ\texture -folder.
After this I fire up FS9 and want to see the results. Then the "big bang". No Autogen over there. Now I am hanging on this problem since 18:00 o'clock. Read a lot about this, but nothing helps me. There is no exclude anymore (if I am correct) and nothing else which should interfere with this.
Did I made a mistake somewhere? Did I missed something? Or am I simply too dumb to make this autogen?
I hope someone can help me...
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