Hi, girls and boys. Version 4.3.11 is the final planned release of AFLT4. Everything is now working as intended - or as close as I feel I am able to make it.
My earlier post announcing Version 10 was inaccurate in one regard. Inversely-mipmapped effects were not available to FSX. I have been unable to get them to work in either FSX or P3D. And the usual "standard" effects had insufficient visible range. So, I have adopted a multi-emitter approach. AFLT4 now uses 3-emitter effects for all Flightsim versions. While all effects are derived on-the-fly from the same base, this approach necessitates different effect parameters in certain applications. For example, the effect used in PAPI/VASI applications differs from that in other applications. You may find additional variations are required at your airports. So, AFLT allows easy customization of effect parameters in any application. This new approach provides very good results is FSX and only slightly less-so in P3D. Please refer to Appendix "D" in the user manual for details. Of course, the excellent rendering of inversely mipmapped effects in FS9 remains available. I also tried making LOD-variable lights available in FS9 and FSX. Limitations on FS9's handling of texture alpha channels preclude implementation of LOD-variable lights in FS9. It is possible to implement LOD-variable lights in FSX as simobjects (like in P3D). But, I tried this in AFLT3 without much success; the resultant overhead was prohibitive.
LM released P3Dv5 yesterday. To the extent PV5 supports the functionality used by AFLT with PV4, AFLT is fully compatible with PV5. Once I have had the opportunity to evaluate PV5, I may be able to enhance AFLT to take advantage of its new capabilities.
If you already are using AFLT4, this new release should be detected automatically. If not, it may be downloaded from my website http://stuff4fs.com.
Enjoy the additional realism at your airports.
My earlier post announcing Version 10 was inaccurate in one regard. Inversely-mipmapped effects were not available to FSX. I have been unable to get them to work in either FSX or P3D. And the usual "standard" effects had insufficient visible range. So, I have adopted a multi-emitter approach. AFLT4 now uses 3-emitter effects for all Flightsim versions. While all effects are derived on-the-fly from the same base, this approach necessitates different effect parameters in certain applications. For example, the effect used in PAPI/VASI applications differs from that in other applications. You may find additional variations are required at your airports. So, AFLT allows easy customization of effect parameters in any application. This new approach provides very good results is FSX and only slightly less-so in P3D. Please refer to Appendix "D" in the user manual for details. Of course, the excellent rendering of inversely mipmapped effects in FS9 remains available. I also tried making LOD-variable lights available in FS9 and FSX. Limitations on FS9's handling of texture alpha channels preclude implementation of LOD-variable lights in FS9. It is possible to implement LOD-variable lights in FSX as simobjects (like in P3D). But, I tried this in AFLT3 without much success; the resultant overhead was prohibitive.
LM released P3Dv5 yesterday. To the extent PV5 supports the functionality used by AFLT with PV4, AFLT is fully compatible with PV5. Once I have had the opportunity to evaluate PV5, I may be able to enhance AFLT to take advantage of its new capabilities.
If you already are using AFLT4, this new release should be detected automatically. If not, it may be downloaded from my website http://stuff4fs.com.
Enjoy the additional realism at your airports.