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I am working on (yet another) tool. This one is called FSDSMDL and it allows you to produce MDL scenery objects using FSDS. To do this it uses the XML file that FSDS2 is able to produce (please mind this is not an XML file that BGLComp can read).
To this post I have attached the current version of FSDSMDL (please mind that it is a very early alpha version). As I do not use FSDS myself anymore, I will have to use your feedback to improve this tool. So if a few FSDS users would like to help testing I would be very happy .
The current version will read the shape of your model and the materials and textures applied. Rotation of the object or applied conditions are not yet read. I do already have an example XML file with conditions applied to the object.
So, if you have an object that does not convert or if a certain functionality of the FSDS model does not appear in the MDL object, please let me know. By sending the XML file to me, I will be able to improve this tool further.
I hope some of you will find this tool useful,
To this post I have attached the current version of FSDSMDL (please mind that it is a very early alpha version). As I do not use FSDS myself anymore, I will have to use your feedback to improve this tool. So if a few FSDS users would like to help testing I would be very happy .
The current version will read the shape of your model and the materials and textures applied. Rotation of the object or applied conditions are not yet read. I do already have an example XML file with conditions applied to the object.
So, if you have an object that does not convert or if a certain functionality of the FSDS model does not appear in the MDL object, please let me know. By sending the XML file to me, I will be able to improve this tool further.
I hope some of you will find this tool useful,