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Hi Guys!
Recently I visited FJDG Diego Garcia AB after having installed this free scenery: the scenery is not that bad at all, having photoreal + autogen terrain, an aircraft carrier at anchor and some other nice objects around, but I noticed some default buildings on the runaway and on the aprons.
These do not appear in ADE either in the Original Default Airport or in the Addon Scenery, and so even adding Exclusions did change nothing:
These buildings are actually NOT part of the Default Airport / Stock Data as I did check by loading FJDG, but continue to show up in the Airport area:
As you can cross check in ADE these buildings are actually positioned outside of the default aprons and runaway, but the addon scenery has these aligned to the aerial photos making them stuck in the wrong places, particularly for the building in the middle of the runaway!
Besides placing exclusion rectangles and drawing Exclusions Polys / Airport Background, I even removed the default BGLs (APX67340.bgl) and associated files from the main FSX scenery folder, but still I wasn't able to solve this problem, and so I'm at a loss.
It would be very helpful to understand where they come from: eventually I also have another couple of airports with this same problems: I suspect these addons may not be fully compliant with FSXA, and probably a conversion from FS9 scenery to FSX.
I'd really appreciate if someone can point to an effective way to solve this puzzle!
Recently I visited FJDG Diego Garcia AB after having installed this free scenery: the scenery is not that bad at all, having photoreal + autogen terrain, an aircraft carrier at anchor and some other nice objects around, but I noticed some default buildings on the runaway and on the aprons.
These do not appear in ADE either in the Original Default Airport or in the Addon Scenery, and so even adding Exclusions did change nothing:
These buildings are actually NOT part of the Default Airport / Stock Data as I did check by loading FJDG, but continue to show up in the Airport area:
As you can cross check in ADE these buildings are actually positioned outside of the default aprons and runaway, but the addon scenery has these aligned to the aerial photos making them stuck in the wrong places, particularly for the building in the middle of the runaway!
Besides placing exclusion rectangles and drawing Exclusions Polys / Airport Background, I even removed the default BGLs (APX67340.bgl) and associated files from the main FSX scenery folder, but still I wasn't able to solve this problem, and so I'm at a loss.
It would be very helpful to understand where they come from: eventually I also have another couple of airports with this same problems: I suspect these addons may not be fully compliant with FSXA, and probably a conversion from FS9 scenery to FSX.
I'd really appreciate if someone can point to an effective way to solve this puzzle!
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