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Another Compiler Error (Different One This Time)

scruffyduck

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Yep - well I am trying another way around. I have FSX and FSX:SE and I find I am using FSX rather than FSX:SE as the source of the airports. Other than the RTM FSX compilers I don't know of another one than P3D v1.4

Let me hack for a bit
 
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Yep - well I am trying another way around. I have FSX and FSX:SE and I find I am using FSX rather than FSX:SE as the source of the airports. Other than the RTM FSX compilers I don't know of another one than P3D v1.4

Let me hack for a bit
ok 👍 I'm heading out for a bit so I will check back here tonight. Thank you soo much
 

gadgets

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Jon has asked me to jump in (I had not previously noticed that the subject was a GP .xml.)

First of all, I too can successfully compile the .ad4 file with either the FSX or Pv1 SDK. So, clearly, the underlying issue pertains to the user's machine configuration

The error message being generated is typical of trying to compile a .xml file for FSX/P3D with the FS9 compiler. FSX:SE installs with different registry parameters depending on whether or not FSX is already installed. I recall a few other situations where FSX:SE has installed in an unusual manner.

Jon is it possible that ADE "thinks" FSX:SE is FS9 and is supplying the FS9 compiler address to AGE_GP at compile time?

SInce ADE doesn't show the version selection box at startup one can't easily tell which version is selected. Is there some easy way for you to identify which version of FS ADE "thinks" its dealing with on the user's system. If not, I could quickly generate a version of ADE-GP that would identify in a message on the user's system, which compiler ADE has been instructed to use.
 

scruffyduck

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Thanks Don. ADE could think it was opening the wrong version especially since FSX and FSX:SE are the same but different. As I recall ADE searches for FSX and then if not found for FSX:SE. To be honest I am not sure what the fall back is if no valid sim if found - a red backed version selector I think.

Ryan (I think it is Ryan?) can you please go to the FSX sub folder inside the ADE installation folder and look for these files

1630437143001.png


If they are then then please take a screen shot of the two files in your ADE\FSX folder. I am clutching at straws but there is some odd code in the FSX install of ADE which are intended to handle the SP2 release. It's just possible that in starting ADE and trying to use the stub SDK that comes with it that we have a bad compiler in place which you would not see
 
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Thanks Don. ADE could think it was opening the wrong version especially since FSX and FSX:SE are the same but different. As I recall ADE searches for FSX and then if not found for FSX:SE. To be honest I am not sure what the fall back is if no valid sim if found - a red backed version selector I think.

Ryan (I think it is Ryan?) can you please go to the FSX sub folder inside the ADE installation folder and look for these files

View attachment 76523

If they are then then please take a screen shot of the two files in your ADE\FSX folder. I am clutching at straws but there is some odd code in the FSX install of ADE which are intended to handle the SP2 release. It's just possible that in starting ADE and trying to use the stub SDK that comes with it that we have a bad compiler in place which you would not see
Yes my name is Ryan :)
here's the screenshot of the two files in the ADE > FSX folder -
1630437947682.png

Maybe it is the compiler. The dates and timestamps are different. Good eye :D
 

scruffyduck

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Yep - that's it. Some how the FS9 compiler has gotten into your installation. Go to your P3D v1.4 SDK and find the bglcomp.exe file in there. Make a backup of the old one just in case and then copy the bglcomp.exe from the P3D 1.4 SDK into the ADE\FSX folder. Start ADE again, load your project and try to compile it
 

gadgets

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here's the screenshot of the two files in the ADE > FSX folder -
1630437947682.png

The bglcomp.exe entry is the FS9 compiler while the bglcomp.xsd is for FSX!

I think we've just found the problem.

EDIT: Sorry to jump in after the fact, Jon. I hit Send just before receiving notification of your post
 
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Yep - that's it. Some how the FS9 compiler has gotten into your installation. Go to your P3D v1.4 SDK and find the bglcomp.exe file in there. Make a backup of the old one just in case and then copy the bglcomp.exe from the P3D 1.4 SDK into the ADE\FSX folder. Start ADE again, load your project and try to compile it
YESSSS I will try replacing the compilers and I will get back to you guys in 20 minutes tops
 
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Yep - that's it. Some how the FS9 compiler has gotten into your installation. Go to your P3D v1.4 SDK and find the bglcomp.exe file in there. Make a backup of the old one just in case and then copy the bglcomp.exe from the P3D 1.4 SDK into the ADE\FSX folder. Start ADE again, load your project and try to compile it
IT WORKED
Thank you sooo much Jon and Don. Honestly this has been the best customer service I've ever had. Now I just have to add in a photoreal background to get rid of the trees lol and I'm going to move things around on the ramp too. Thank you!
1630439342733.png
 
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