• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Another Newbie Question

I've been reading all the threads I can find on creating scenery objects for object library creator & found it useful. I'm still confused about locating the necessary files to compile in Object library creator and the path to store them. I'm using FSDS 3.5.1 and compiling bgl files for FSX. This is fine for fixed location objects, and they show up where I place them in FSX. The recommended compiler for FSX is XtoMdl, and the finished result ends up in the add on scenery folder as a BGL. I don't know if there is a phantom mdl file and can't locate it. From what I've read, Object library creator needs mdl files to compile, and if what I've read is correct, a folder for the library objects should be created in the FSX add on scenery folder. There is a choice in FSDS to compile using MakeMdl. Should I use this compiler to create the mdl file and set the path to the library created in Object library creator? And when compiling for FSX do I set a path to a folder in FSX addon scenery?