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Anti-aliasing in MCX

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I have not worked with MCX for a long time, and now at startup I realized that when switching to a new engine somewhere, anti-aliasing was "lost". Previously, in the Nvidia control panel, it was enough to set forced anti-aliasing to make the ladders disappear. Now this method has stopped working.
Perhaps there is some other way to make the image look closer to 2021?
 

arno

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Hi,

I am not familiar with all the options that graphics drivers offer, but the OpenGL code in ModelConverterX does use anti-aliasing. Can you maybe show a screenshot of the effect you try to reduce?
 
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30
For example, this screenshot. Broken mesh line, ragged wing edges, intermittent thin lines.
2021-06-13_163440.png

Found an old screenshot, it used to be like this:
Aerosoft F-16AM 120-9-12-370-131-33 NOR-1.png
 

Pyscen

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The way I understand it, from within the control panel, you want to force anti-aliasing per application. In other words, have the anti-aliasing controlled by the application (MCX).
 
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I used the NV control panel, since MCX itself did not provide any options for antialiasing control. This was the only method for getting a smooth image, and it also completely anti-aliased transparent textures like mesh fences. But now even this method has stopped working. Of course, it would be great if anti-aliasing could be controlled directly from MCX, and not use third-party applications.
 

Pyscen

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The control panel though is only controlling the viewing of - not the texturing process
 
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