• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Anyone seen this happen before?

Messages
68
Country
us-southcarolina
I have coded a refuel/repair block and saved it at this airport. (The same xml code I have been using elsewhere with no flaws).

One member of our club has reported this view of the fuel blocks. Gotta be a hardware issue, right?

greenblobs.jpg
 

bpahe

Resource contributor
Messages
335
Country
sweden
Hi!

Nope, that´s just the bounding-boxes made visible. In your FS9.cfg remove/edit the line ShowTriggers=1 (in the SCENERY section) to ShowTriggers=0. Then they will disappear.

/hans
 
Messages
68
Country
us-southcarolina
OK, thanks Hans....I knew it had to be something on his machine. I will forward your solution to him.

:teacher:
 
Messages
16
Country
spain
Remote linking??

Hi Maceo:

A question. how do you make your image appear on this forum?, if it is this:

<img>url where the image is</img>

(I did this an get a message "Remote Image linking not allowed") :banghead:

, then where can you get a site that allows remote linking?

Carlos
 
Messages
68
Country
us-southcarolina
Hi Carlos...the image is hosted on my club website and I clicked the small box above the message entry box that looks like a postcard. The Explorer User Prompt window comes up that you enter your url into. Click OK.

That's it. Unless Arno has changed the settings and doesnt allow images any longer.
 

arno

Administrator
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FSDevConf team
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32,885
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netherlands
Linking images is always allowed. If hotlinking is not allowed that depends on the host of your images, not on my forum :).

But you can also attach your images directly to your post if you do not have a host. They will not show inline in your text then, but as attachments at the bottom of your post. You can upload files using the Manage Attachments button when you post.
 
Messages
62
Country
us-illinois
Hi Carlos....

I was hoping to see that image in your last post :eek:

I'm pretty sure that the particular error you and I got tring to view that image link was in fact from your host as Arno already indicated. You might want to look into Imagedump.com or PhotoBucket.com
 
Messages
16
Country
spain
Hey!!!

Thank you friends. I know this picture shouldn´t be in this thread, sorry Arno, but I want you to show it...it´s huge, isn´t it?. :eek:

Thank you Tachyon for directing me to the photobucket.com website, it´s great. :wave:

Carlos

Check-this.jpg
 

arno

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netherlands
Nice teapot :).

I think you can also use DXT1 for this texture. DXT3 is only needed when you need an alpha channel that has more than one bit (so different levels of transparancy).
 
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