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Sorry if this has been asked before, I have had a look but I can't see the answer really. Up to now I have been using the PBR/MSFS method for applying Textures to my models however they never look as good as baking the AO on first as per Bills method at the beginning of this section. I suppose my question is, has the MSFS method superseded the original method or can you still apply both like bill does, i.e. apply the baked ambient occlusion then still add the Albedo, RGB and Normal textures in the MSFS slots? Does that make sense?
Thanks
Paul
By the way if anyone has mixed the two, Baking AO first then applying textures can you show me how you did it
Thanks
Paul
By the way if anyone has mixed the two, Baking AO first then applying textures can you show me how you did it