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Applying Multiple Textures

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us-california
In my never ending quest to create ground polygons my next problem arrived when trying to apply 4 seperate textures to a single polygon plane in GMax.

The first textured area goes fine, I apply the texture then do the UVW map thing.

After that I move on to my second texture, selecting the polygons and putting the bitmap on it. Then I do UVW map again and the whole things goes haywire. The first texture turns gray and then the area I just applied a texture to becomes mapped with the previous texture.

When I try to use the Gizmo tool to move the just textured area it doesn't move it at all. It's getting all goofed up whenever I try to apply a texture and UVW map each one.

Look at this screenshot which shows what happens after I try to place the second texture (The double mapping area is pointed out in a black line)

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I know that I don't need to do all of the multi-material and material ID stuff because in another post that I read (while trying to figure out how to do this)
Arno says that he just drags and drops the textures to each selected polygon. However, that works only one time and then the second time the whole thing is messed.
Can anyone help me with this?

Thanks,
Kobbe
 
Hi,

I had, for some time ago, the same experience. However... have patience... it works ! Sorry if I forgot the trick or let's say the way to do it correctly. I think: save the the first step (texture the whole plane with one texture) ... save as ... , and then put de second texture on the followinf poly. Try it.

Success. José.

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Hi Firestriker,

Thanks for the explanation. This is more the way to do the things right, hà.

Greetz. José.
 
Last edited:
Anytime you are applying more than one texture to a single object, you should
use a Multi-Material. Each texture is assigned to a sub-material of the
Multi-Material and have a unique Material ID. Each sub polygon or group of
sub-polygons of the object are assigned a Material ID that corresponds to the
Material ID in the Multi-Material.

Multi-Material.gif


In the example above there is a single plane object, Plane01. It has 4 segments. Each segment has a different texture file applied to it.

Lou
 
Thanks for the help!
I used your method, Firestriker, and it worked. I also had to do the "collapse all" thing too.

My material list is long as a 2 page essay in Microsoft Word, but it works!:D
 
Clean your materials up.... unused materials just use memory. The quickest way to do this is to start an empty scene and merge the old scene to the new. Unused materials will be left behind and removed. Then save as and overwrite the old scene.

Lou
 
Clean your materials up.... unused materials just use memory. The quickest way to do this is to start an empty scene and merge the old scene to the new. Unused materials will be left behind and removed. Then save as and overwrite the old scene.

Lou

This is excellent advice, save for the last four words... :eek:

I highly encourage folks to save their newly "Merged" scene to an incremental filename instead, e.g., "MyScene_01.gmax"...

That way, if there is any problem, you at least have the original scene's file to load up and try again! :cool:
 
Clean your materials up.... unused materials just use memory.

Great advice indeed. But before people start to think it has an effect on FS as well, the memory use is in GMax only. When exporting to FS unused materials are left out by MakeMDL.
 
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