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I would like to report some other problems I found testing the last version of AFLT.
After I generated the array and the library (using BGL_Lights), I started FS9 and I selected night time.
I did not operate with the new LOD-variable options because I'm not sure I completely understood the meaning of the 3 values available. In particular Light Size (m.) - Min and Max. I did not find any clarification on the user guide and I supposed that are values for an expert.
Anyway, I think that Range 8 nm should be that I could see the light till about 8NM from its position more or less.
This is the first thing I noted starting the simulator: some lights disappeared just flying over them, others start to disappeare after a few miles out. It seems It depend on the altitude with which I overfly the scenery (I made some screenshot at different altitudes between 850 and 3000ft and moving between over the field and 6.3NM out to see what happens.
Clipboard01 is about 1.5NM from the approach light system at 950ft, as you can see only a part of the approach light is visible.
Clopboard02 is near the approach light system at 950ft, as you can see a bigger part of the approach light is visible.
Clipboard03 same position as 02 but 1550ft. All the approach light system became visible.
Clipboard04 about 4NM out 1500ft, only a part of the approach light is visible.
Clipboard05 5.7NM out, 1500ft, the approach light system is almost disappeared.
Clipboard06 5.7NM out but 3000ft. The approach light system is visible again.
Clipboard07 6.3NM out 3000ft, I think this is the limit at which the ALS becames invisible.
Clipboard08 850ft in proximity of the ALS. It is noticeable that a parte of the lights is visible and a part not even if the 3d objects of the ALS is visible.
After 6.3 NM (measured from the BEG Vor DME 114.95) the lights in any case disappeared more or less in the same way they did it using those generated with the older 1.1.03 and 2.1.01 AFLT versions but with the older versions I did not have those kind of visibility problem.
So is there something I did not understand in the meaning of RANGE option?
In an old POST I was searching for mor eindication related to the range and visibility angle (horizontal and vertical spread) parameter but without any answer. I'm not sure which are the references of this two spread angles. Maybe this could be the reason for which I have those strange effects flying over the area?
The second thing I noticed:
in the INI file generated during the Array procedure, there is a repetition of the LOD-Variable Size - Min (m.)=2. I was expecting there should be also a line for the MAX (as per LOD-Variable parameter selected to Default in the main window). Is it possible that it could be a bug?
After I generated the array and the library (using BGL_Lights), I started FS9 and I selected night time.
I did not operate with the new LOD-variable options because I'm not sure I completely understood the meaning of the 3 values available. In particular Light Size (m.) - Min and Max. I did not find any clarification on the user guide and I supposed that are values for an expert.
Anyway, I think that Range 8 nm should be that I could see the light till about 8NM from its position more or less.
This is the first thing I noted starting the simulator: some lights disappeared just flying over them, others start to disappeare after a few miles out. It seems It depend on the altitude with which I overfly the scenery (I made some screenshot at different altitudes between 850 and 3000ft and moving between over the field and 6.3NM out to see what happens.
Clipboard01 is about 1.5NM from the approach light system at 950ft, as you can see only a part of the approach light is visible.
Clopboard02 is near the approach light system at 950ft, as you can see a bigger part of the approach light is visible.
Clipboard03 same position as 02 but 1550ft. All the approach light system became visible.
Clipboard04 about 4NM out 1500ft, only a part of the approach light is visible.
Clipboard05 5.7NM out, 1500ft, the approach light system is almost disappeared.
Clipboard06 5.7NM out but 3000ft. The approach light system is visible again.
Clipboard07 6.3NM out 3000ft, I think this is the limit at which the ALS becames invisible.
Clipboard08 850ft in proximity of the ALS. It is noticeable that a parte of the lights is visible and a part not even if the 3d objects of the ALS is visible.
After 6.3 NM (measured from the BEG Vor DME 114.95) the lights in any case disappeared more or less in the same way they did it using those generated with the older 1.1.03 and 2.1.01 AFLT versions but with the older versions I did not have those kind of visibility problem.
So is there something I did not understand in the meaning of RANGE option?
In an old POST I was searching for mor eindication related to the range and visibility angle (horizontal and vertical spread) parameter but without any answer. I'm not sure which are the references of this two spread angles. Maybe this could be the reason for which I have those strange effects flying over the area?
The second thing I noticed:
in the INI file generated during the Array procedure, there is a repetition of the LOD-Variable Size - Min (m.)=2. I was expecting there should be also a line for the MAX (as per LOD-Variable parameter selected to Default in the main window). Is it possible that it could be a bug?