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Hallo there everyone; I was hoping my first post would not be a question regarding difficulties with the SDK but here we are...
I recently went above and beyond (and crazy) with aprons and building of ground textures for the project of my local airfield. In DevMode, everything looks exactly as I would like it to look, however, after building, the
a) ground merging is suddenly more extreme than when viewed in DevMode
b) layered falloff aprons are suddenly at falloff 0 (or at least look like it) with sharp edges etc.
c) A two-layer-setup, layer 0 with base color, layer 1 with opacity 81 of /256 is the only one with ground merging, smaller and with small falloff, however the ground merging effect continues over the whole layer 0 apron.
I double-checked the layers to make sure there is no z-fighting going on; even with 2-layer-spacing the result is the same. I'm out of ideas (after 2 days of testing). Anyone having any ideas? Thanks in advance for any input you can give.
Cheers and best regards!
Florian
ABOVE: Apron with layers and ground merging (low-opacity) in DevMode. BELOW: After build
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ABOVE: Layered dirt/dust in DevMode. BELOW: After Build
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ABOVE: Ground merging layers shading DevMode, BELOW: After Build
----------------
ABOVE: Layers with Ground Merging smaller poly than the surrounding one, yet BELOW: Merging extends to the whole apron below
I recently went above and beyond (and crazy) with aprons and building of ground textures for the project of my local airfield. In DevMode, everything looks exactly as I would like it to look, however, after building, the
a) ground merging is suddenly more extreme than when viewed in DevMode
b) layered falloff aprons are suddenly at falloff 0 (or at least look like it) with sharp edges etc.
c) A two-layer-setup, layer 0 with base color, layer 1 with opacity 81 of /256 is the only one with ground merging, smaller and with small falloff, however the ground merging effect continues over the whole layer 0 apron.
I double-checked the layers to make sure there is no z-fighting going on; even with 2-layer-spacing the result is the same. I'm out of ideas (after 2 days of testing). Anyone having any ideas? Thanks in advance for any input you can give.
Cheers and best regards!
Florian
ABOVE: Apron with layers and ground merging (low-opacity) in DevMode. BELOW: After build
---------------
ABOVE: Layered dirt/dust in DevMode. BELOW: After Build
----------------
ABOVE: Ground merging layers shading DevMode, BELOW: After Build
----------------
ABOVE: Layers with Ground Merging smaller poly than the surrounding one, yet BELOW: Merging extends to the whole apron below