FSX Arno's windsock won't compile

arno

Administrator
Staff member
FSDevConf team
Resource contributor
#21
Hi,

This windsock also works in FSX, but you place it like a library object, not with the XML windsock command.
 
#22
Hi Folks,

Thanks for making the model and the tips - I'm assuming this one is better than the default - I haven't seen any pix of it yet - but - I'll download as soon as I am able...

Along these lines - anyone know of an equally good flag model ??? I really don't care for the static ones that just stand straight out in the wind and my project needs a flag on a flagpole... While I know how to model - I really don't think I have the patience to attempt animating one from scratch - as I would think it would require some serious modeling skills...
:)

Regards,
Scott
 

jdberg

Resource contributor
#25
Hi Folks,

Thanks for making the model and the tips - I'm assuming this one is better than the default - I haven't seen any pix of it yet - but - I'll download as soon as I am able...

Along these lines - anyone know of an equally good flag model ??? I really don't care for the static ones that just stand straight out in the wind and my project needs a flag on a flagpole... While I know how to model - I really don't think I have the patience to attempt animating one from scratch - as I would think it would require some serious modeling skills...
:)

Regards,
Scott
Hi Scott,

here are two pictures of the windsock (standard and illuminated version). I also added them as a comment in the download-section

Hope you enjoy
Jörg
 
#30
It is a he:eek:! What kind of comparison is that:confused:?
Arno's reworked sock worked for me but ADE could not compile the mdl9 mdl. So, I made it a library object with MCX using the bglcomp from the fs9 sdk. But I think that has been said already?
 
Last edited:
#32
Thanks Jorg - for taking the time and posting the shots... I downloaded it and it looks great... I downloaded the flag as well but it appears to be for FSX so I converted it with MCX - it doesn't appear to move - though... I'll look at it again more closely as it's a nice looking model...

Regards,
Scott
 

jdberg

Resource contributor
#33
Thanks Jorg - for taking the time and posting the shots... I downloaded it and it looks great... I downloaded the flag as well but it appears to be for FSX so I converted it with MCX - it doesn't appear to move - though... I'll look at it again more closely as it's a nice looking model...

Regards,
Scott
Hi Scott,

glad you enjoyed the windsock. The windsock is usable in FS2004 and FSX. The flag, which was designed by mikrco, uses bones animations. They only work in FSX, you have no chance in FS2004 to bring it to life.

Jörg
 
#34
Hi Jorg,

Thanks for the help - my modeling software has bones - I've never done a fluid animation before... Maybe I'll have to give it a look... I'll load up the flag in FSX and take a look at a working example...

Regards,
Scott
 

jdberg

Resource contributor
#35
Hi Jorg,

Thanks for the help - my modeling software has bones - I've never done a fluid animation before... Maybe I'll have to give it a look... I'll load up the flag in FSX and take a look at a working example...

Regards,
Scott
Hi Scott,

I am a bit confused now, do you develop for FSX or FS2004? The bones only work in FSX not in FS2004 independent of the modeling software you use (probably Gmax or 3DSMax?). If you use blender or other programs that support bones, you will not get it in the FSX world.
AFAIK you need the FSX SDK to sucessfully use the bone animations. This is possible with Gmax and 3DSMax. Even MCX doesn´t support bones animation (yet).
I made a little tutorial for the general principle of bone animations on my homepage
Bone Animation Tutorial
Its not specific for a flag but shows the principle. There are some traps e.g. if you forget to set the "Skinned Mesh" parameter in the FSX material.
Jörg
 
#36
Hi Jorg,

Yeah - I'm still working with FS9... Sorry - I must of had a bit of a conceptual error with "bones" - I thought they were a means to an end and didn't realize the end product had to be loaded into an application that supports them as well... Thanks for the info and I'll read through your tutorial as well...
:)

Regards,
Scott
 
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