FSX Artefacts in mesh bgl (FSX and P3Dv2)


Hi everybody

I am playing around with custom mesh bgl's in which I get artifacts under the form of walls, towers or pikes appearing when coming next to the concerned area, sea or land, but never (so far I have seen) on or around islands.

It happens in both FSX and P3D.

My working files are 32 bit geotiff's, I checked they contain no z data out of the range 0 meter-normal height.

I used resample.exe from both FSX and P3Dv2 SDK with FB=3

Except this problem all is fine, I'd like to get rid of it.

Do you have an idea about what it may come from?

Thanks in advance.

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