I am playing around with custom mesh bgl's in which I get artifacts under the form of walls, towers or pikes appearing when coming next to the concerned area, sea or land, but never (so far I have seen) on or around islands.
It happens in both FSX and P3D.
My working files are 32 bit geotiff's, I checked they contain no z data out of the range 0 meter-normal height.
I used resample.exe from both FSX and P3Dv2 SDK with FB=3
Except this problem all is fine, I'd like to get rid of it.
Do you have an idea about what it may come from?
Thanks in advance.