I tried to put seasonal textures to my gmax-tree (gamepack2004) via asm and the way Arno discribed in his Seasonal Texture-Tutorial 2002. After decompiling with BGLC_9 I´ve got an error "can´t open *_0.asm, where I made the changes.
Can somebody explain me, what is going wrong? Thanks in advance.
Thomas
www.flightport.de
Apfel2_top label BGLCODE
texture_riff_start_Apfel2 label word
db 'T','E','X','T'
dd texture_riff_end_Apfel2 - $ - 4
TEXTURE_LIST_BEGIN
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 14.170703, "TREE_IRREG.BMP" ; 0
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 14.170703, "TREE_IRREG_WI.BMP" ; 1
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 14.170703, "TREE_IRREG_SP.BMP" ; 2
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 14.170703, "TREE_IRREG_FA.BMP" ; 3
TEXTURE_LIST_END
BGL_RETURN
texture_riff_end_Apfel2 label word
material_riff_start_Apfel2 label word
db 'M','A','T','E'
dd material_riff_end_Apfel2 - $ - 4
MATERIAL_LIST_BEGIN
MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 0
MATERIAL_LIST_END
BGL_RETURN
material_riff_end_Apfel2 label word
vertex_riff_start_Apfel2 label word
db 'V','E','R','T'
dd vertex_riff_end_Apfel2 - $ - 4
VERTEX_LIST_BEGIN
VERTEX_DEF -10.000001, 0.000000, 0.004000, 0.000001,-0.000229, 1.000000, 1.000000,0.000000 ; 0 part= 1 prim=0
VERTEX_DEF -10.000001, 0.000000, 0.004000, -0.000001, 0.000229,-1.000000, 0.000000,0.000000 ; 1 part= 1 prim=0
VERTEX_DEF -10.000001, 20.040001, 0.008000, 0.000001,-0.000229, 1.000000, 1.000000,1.000000 ; 2 part= 1 prim=0
VERTEX_DEF -10.000001, 20.040001, 0.008000, -0.000001, 0.000229,-1.000000, 0.000000,1.000000 ; 3 part= 1 prim=0
VERTEX_DEF 10.040001, 0.000000, 0.004000, 0.000001,-0.000229, 1.000000, 0.000000,0.000000 ; 4 part= 1 prim=0
VERTEX_DEF 10.040001, 0.000000, 0.004000, -0.000001, 0.000229,-1.000000, 1.000000,0.000000 ; 5 part= 1 prim=0
VERTEX_DEF 10.040001, 20.040001, 0.008000, 0.000001,-0.000229, 1.000000, 0.000000,1.000000 ; 6 part= 1 prim=0
VERTEX_DEF 10.040001, 20.040001, 0.008000, -0.000001, 0.000229,-1.000000, 1.000000,1.000000 ; 7 part= 1 prim=0
VERTEX_LIST_END
BGL_RETURN
vertex_riff_end_Apfel2 label word
bgl_riff_start_Apfel2 label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_Apfel2 - $ - 4
LOD_0_Apfel2 label BGLCODE
; NonAlpha
Apfel2_NonAlpha label BGLCODE
IFIN1 tex_01, 0000006f8h, 0, 0
MATERIAL 0,1 ; <255,255,255,255> TREE_IRREG_WI.BMP;;;
JUMP tex_verder
tex_01 label word
IFIN1 tex_02, 0000006f8h, 1, 1
MATERIAL 0,2 ; <255,255,255,255> TREE_IRREG_SP.BMP;;;
JUMP tex_verder
tex_02 label word
IFIN1 tex_03, 0000006f8h, 2, 2
MATERIAL 0,0 ; <255,255,255,255> TREE_IRREG.BMP;;;
JUMP tex_verder
tex_03 label word
MATERIAL 0,3 ; <255,255,255,255> TREE_IRREG_FA.BMP;;;
tex_verder label word
BGL_CALL_32 Apfel2_MasterScale_1 ; Node 1 - MasterScale
BGL_END
BGL_RETURN
Apfel2_MasterScale_1 label BGLCODE
MATERIAL 0,0 ; <255,255,255,255> TREE_IRREG.BMP;;;
DRAW_TRI_BEGIN 0, 8
DRAW_TRI 1, 5, 7 ; poly=7 part=1
DRAW_TRI 7, 3, 1 ; poly=8 part=1
DRAW_TRI 4, 0, 2 ; poly=11 part=1
DRAW_TRI 2, 6, 4 ; poly=12 part=1
DRAW_TRI_END
BGL_RETURN
bgl_riff_end_Apfel2 label BGLCODE
Can somebody explain me, what is going wrong? Thanks in advance.
Thomas
www.flightport.de
Last edited: