• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Asobo Aircraft Submodel exporting


I learned to add decals to the Asobo A320neo. But, I wonder, what are the exact steps for me to export it properly. I've spend days in trial and error...

I first learned about it here https://forums.flightsimulator.com/...iveries-or-ultra-quality-decals-method/400961Yet it doesn't teach me more after that. Yet, I am grateful.
Another gentleman has a great tutorial on youtube on adding decals and exporting but it's not about exporting submodels

I've seen so many uploads in flightsim.to and the 747-8f Salty Mod is a complete alteration and Sub model of the Asobo 747. Amazing work. I am just stuck in the exporting part.
I do own 3ds max and blender. I learned to add decals in blender so how do I export my bin and lod as submodel? What are the settings> I use in blender? I've tried the 3ds max export for submodels
and it failed. https://docs.flightsimulator.com/html/Asset_Creation/3D_Models/Submodel_Merging.htm

Anyways, I hope I explained myself properly.
Thank you for your time.