• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Asobo glTF extension import issue

Messages
20
Country
us-connecticut
When I try to import any glTF using the v1.1.6 "Import-Export: Microsoft Flight Simulator glTF Extension" addon with Blender 3.1, I get the following error: "Extension MSFT_texture_dds is not available on this addon version" Has anyone run into this and found a solution? I am about ready to install Blender 2.8 and the old version of MSFS2Blender in order to import the aircraft models for texture painting but I'd rather use 3.1 if possible.
 
Messages
760
Country
italy
You can't use Asobo plugin to import already compiled assets for copyright/piracy reasons

For repaints you need to stay with the old msfs2blender (and afaik works in 3.1 too, at least in 3.0)
 

rhumbaflappy

Administrator
Staff member
Resource contributor
Messages
5,932
Country
us-wisconsin
If you use the version 2.8 of Blender, I think you can save an imported glTF as a .blend, and then open that .blend in version 3.1
 
Top