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MSFS20 Attaching effects to objects

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15
Country
russia
Hello,
Is it possible to attach effects to objects? I tryed to use attachedobject in xml with no luck. Even adding Beacon doesn't work for me in scenery editor.
 
The object has to have an attachpoint built into the object first, before you can attach an effect to it. ModelConverterX can add an attachpoint to an object.
 
It is very strange, but accordin to sdk docs I'v got this in 3ds max 2020 :
  • FlightSim Light
  • FlightSim Material
  • SphereFade
  • AsoboSphereGizmo
  • AsoboCylinderGizmo
  • AsoboBoxGizmo
  • MaterialTool
  • ObjectsRenamer
  • Babylon
  • Babylon Utilities/Create Animation Group From Selection
  • Legacy Modeldef Converter
  • MultiExporter
  • WiperTool
  • PBRViewportManager (In the viewport window [+]/FlightSim IBL/… )
  • Babylon Utilities/Update Container ID
  • Plane Validation/Fix End Lines
  • Plane Validation/Layers
  • Plane Validation/LODs Hierarchy
  • Plane Validation/Nodes
  • Plane Validation/Unique Names
  • Plane Validation/Rebuild Nodes (risky)
  • Count Materials
  • Animation Tools
  • LOD Utilities
There is no attach point tool at all.
There are Asobo gizmos with atmosphere and effects section, but I cannot understand how to add effect to that:
 

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You never said this was for FS2020. I have no idea if you can do that in 3DS or Blender. You can still add an attachpoint in ModelConverterX, drag it to the correct ModelPart in the Hierarchy Editor, move it to the correct location and attach the effect in the Attachpoint Editor, and go from there?

You might want to paste this question in the 3DS Max or Blender forums?


 
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