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Greetings all, I have a Gmax model nearing completion, using the ULE method. I finally got good models, but now I have to re-export them as I needed to add a part to the exterior model, two c_gear doors, which have animation. Now, I can't get a proper compile, as things are all over the place. I've been trying for days, pulling my hair out. So, my question. Actually an idea I have.
I have many small non-animated parts like bolt and screw heads, which I feel I should attach to their main part in order to cut down on the amount of parts going out. My old computer is "incapable of processing" all these parts I'm sure..I've tried all Bill's suggestions, nothing works. They use different texture bmps which now messes with the material library. The material editor moves things around and I then get an error now ( unused materials) when I try to export selected.
What is the best method of attaching parts mapped with different textures? Will this help the rendering process? Sorry still a newb sometimes.
DSmith
I have many small non-animated parts like bolt and screw heads, which I feel I should attach to their main part in order to cut down on the amount of parts going out. My old computer is "incapable of processing" all these parts I'm sure..I've tried all Bill's suggestions, nothing works. They use different texture bmps which now messes with the material library. The material editor moves things around and I then get an error now ( unused materials) when I try to export selected.
What is the best method of attaching parts mapped with different textures? Will this help the rendering process? Sorry still a newb sometimes.
DSmith