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Hi Folks
Arno -
Mean't to raise previously.
The attachpoint dialog coordinates entry box
has y and z axis swapped,
and also fsx axis non-compliant.
Initially placing the attachpoint by observation
places marker at chosen position.
After exporting and then reloading
the attachpoints are displaced by y/z swap.
Most obvious working with a very big object.
EDIT -
May be related to -
- On initial load model displays in correct orientation.
- On adding any attachpoint, model is displayed vertically
EDIT 2 -
Workaround for the monment.
After exporting and then reloading
the attachpoints are displaced by y/z swap.
These can then be corrected by editing by observation.
Effectively its only the creation that actually causes the error.
HTH
ATB
Paul
Arno -
Mean't to raise previously.
The attachpoint dialog coordinates entry box
has y and z axis swapped,
and also fsx axis non-compliant.
Initially placing the attachpoint by observation
places marker at chosen position.
After exporting and then reloading
the attachpoints are displaced by y/z swap.
Most obvious working with a very big object.
EDIT -
May be related to -
- On initial load model displays in correct orientation.
- On adding any attachpoint, model is displayed vertically
EDIT 2 -
Workaround for the monment.
After exporting and then reloading
the attachpoints are displaced by y/z swap.
These can then be corrected by editing by observation.
Effectively its only the creation that actually causes the error.
HTH
ATB
Paul
Last edited: