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ATTN SBuilderX 64 and Win10 Workaround

Messages
221
Country
germany
Hi,

I guess it is well known in the meanwhile that SBX 64 does not work correctly when you run it under Win 10 due to an incompatibility with the shapelib.dll. SBX 64 can't compile CVX data, throwing an error.

Tom Stovall (member here) and I had the idea to run it in a virtual Win7-64 machine under Win 10 Professional. We are glad to report that this is working like a charm. The basic steps are:

- In the Win 10 Hypervisor Manager, define a new VM and install Win 7 64 in it.
- Add and configure a network adapter using the virtual switch (Tom wrote a small howto for that)
- Configure the network adapter so it matches your local network config and you have access to the internet as well as to your host system
- Share your dev / p3d / FSX / SDK folder on your Win10 host system, or share the whole drive
- Attach the shared drive / folders in your VM so you can access it
- Install SBX 64 in the VM and configure it to access the resources on the Win10 host
- Done!

Note: The HyperV VM is only accessible in the Win10 Professional version. If you run Win 10 Home, you must use a third party VM, like Virtual Box. This has not been tested though. Reports on any experiences from users who try similar solutions are welcomed!


Cheers,
Mark +Tom
 
Messages
7
Country
us-california
Hi,

I guess it is well known in the meanwhile that SBX 64 does not work correctly when you run it under Win 10 due to an incompatibility with the shapelib.dll. SBX 64 can't compile CVX data, throwing an error.

Tom Stovall (member here) and I had the idea to run it in a virtual Win7-64 machine under Win 10 Professional. We are glad to report that this is working like a charm. The basic steps are:

- In the Win 10 Hypervisor Manager, define a new VM and install Win 7 64 in it.
- Add and configure a network adapter using the virtual switch (Tom wrote a small howto for that)
- Configure the network adapter so it matches your local network config and you have access to the internet as well as to your host system
- Share your dev / p3d / FSX / SDK folder on your Win10 host system, or share the whole drive
- Attach the shared drive / folders in your VM so you can access it
- Install SBX 64 in the VM and configure it to access the resources on the Win10 host
- Done!

Note: The HyperV VM is only accessible in the Win10 Professional version. If you run Win 10 Home, you must use a third party VM, like Virtual Box. This has not been tested though. Reports on any experiences from users who try similar solutions are welcomed!


Cheers,
Mark +Tom

As an addendum to Marks comments I am uploading my short tutorial of what I did to network the Virtual Machine with Windows 7 and the host Windows 10 Pro version.
 

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Messages
7,442
Country
us-illinois
I have not had time to look into this, but I'm curious as to whether the same version- or a newer version- of SHPLIB.DLL cited in this thread might also be an option to make SBuilderX version 3.14 64-bit work under Windows 10:

http://www.fsdeveloper.com/forum/threads/with-windows-7-64bit-unable-to-load-shapelib-dll.252888/


Apparently there are numerous options for utilities that convert OSM content to SHP files; perhaps one of these might have a newer Windows 10 compatible x64 SHPLIB.DLL that would work with SBuilderX version 3.14 64-bit ? :scratchch

http://wiki.openstreetmap.org/wiki/Shapefiles#Create_your_own_shapefiles


PS: Thanks for keeping us posted on the work-around you are currently testing ! :)

GaryGB
 
Last edited:
Messages
221
Country
germany
Gary,

as far as I can gather it is the newest version from maptools.org. I had a conversation with Dick (rhumbaflappy) where he noted that the error most likely lies not within the shapelib.dll, since Arno uses the same version and it works well under Win10.

However, what bewilders me a little is the last post in the thread you refered to. Arno updated the shapelib? I'll contact Arno and shed some light on that circumstance.

Best,
Mark
 
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