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Autodesk will no longer offer Gmax® software

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:yikes: :yikes: :yikes: Discreet is now Autodesk and release the following note:

"As of October 6, 2005, Autodesk will no longer offer Gmax® software as a stand-alone product. If you are interested in other 3D animation, modeling, and rendering applications from Autodesk please check out Autodesk® 3ds Max® software. You can download a free 30-day trial, view product demonstrations, read customer success stories, and get more information about this powerful, versatile product." :mad: :mad:

and now?? :scratchch What are our options fellows?????? let´s talk alternatives!!
 

rhumbaflappy

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Hi jcosta.

The problem is we don't know what design changes for scenery and aircraft require changes in the GMax module.

The Aces design team is working on the problem, and seem commited to resolving the issue. They are also commited to backward compatibility, so our current sceneries should be alright.

Dick
 
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Hi

If this is the case, can we still register gmax online, if we need to reinstall it for any reason?

It is still available on Turbosquid for download

Stevo
 
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arno

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Have a look at this thread where this announcement has already been discussed.

It is clear that MS is right on this subject and until they make more announcements about their future path we can not say much about it.

For the moment GMax should still work fine (we have the gamepack, we have the files on the Fs2004 CD and we can use the hack for the registration code). So our work should be able to continue.

The problems do arise more on the longer term. For example will we be able to convert our GMax source over to a new tool if we need to use one? I certainly hope that is something that MS and Discrete will talk about. Discrete could for example offer an exporter for GMax that allows you to export it to more general formats that can be imported easier in other tools.

But until we now more about the future tool MS will provide us a gamepack for we can only speculate about things like this. So maybe it is better to stop guessing and wait a bit.
 
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Well I do believe the waiting option is quite good :rolleyes: because above all this is a fight for big players and unfortunately at this stage "money talks".

But But But I wounder? if a fellow new scenery designer would like to start using Gmax we would be able to help him in some way considering the use of the software?? :eek: Guys! the Autodesk® 3ds Max® is an amaizing peace of software but it is very very very expensive!!!. :eek: which would be the alternatives to my fellow friend for the moment!! he won`t accept the wainting tone!! :scratchch
 

arno

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Hi,

For the moment we can't say anything about that. It really depends on the path MS is going to take. They should then for example provide a gamepack for another tool (or we must find one that can export as a X file). So at the moment I find this a very hard question to answer and I would not really know the answer to it.

I hope we get an indication soon, as I would also hate to have to redo all the work that I am doing in GMax now. I just hope we can import/convert our GMax source once we have a new tool/solution.
 
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One very good alternative is the open-source 3D-modelling software Blender (http://www.blender.org). It can export into .x format, which MakeMDL can then convert into flight simulator models. The user interface is a bit different from gmax, but I've been learning it quite fast, the basics are of course the same in every 3D software.

Gmax will of course be fully usable for existing users even though getting new activation keys won't be possible, so working with old models won't be a problem.
 

arno

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jvarje said:
One very good alternative is the open-source 3D-modelling software Blender (http://www.blender.org). It can export into .x format, which MakeMDL can then convert into flight simulator models. The user interface is a bit different from gmax, but I've been learning it quite fast, the basics are of course the same in every 3D software.

I also took a look at blender, but I must say that the first look of it was even more confusing then the first look I had on GMax :confused:

I guess I need to find a nice tutorials or manual somewhere, as I (of course) forget to take a good look at the documentation until now. But I must say that I like the idea of using an open-source program a lot.
 
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I think that any program that can export to X format can do everything that GMax does now. All you need to do is add in the AttachTool stuff to the X file yourself or via external tool (one of which Im working on), its all documented in the SDK.

So the future is not so bleak, it just won't involve GMax which everyone has been learning :mad:
 
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As a Blender user for the past 7 years, I can agree that interface is a bit different for new users... But I can do things MUCH more quickly in Blender than I can in gMAX... and there are a lot of options with Blender.

Currently I am taking models created in a VERY old version of Blender, converting them and importing them to gMax to texture. Its not the greatest solution...but I like modelling in Blender...and I like the texture process in gMax...

I am sure MS has to be considering this strongly.... A huge bulk of their sales comes from the fact that people "get into" their simulator... they can make it personal and more enjoyable.... you take that away and you loose sales... Daddy Bill ain't going to like that at all... so they will come up with something...

Forcing people to purchase a $1500 copy of 3DS Max will NOT be the answer... if that is the best they can do... they might as well expect a lot of pirated cracked versions of it to start "flying" around the net...

Patience... we just have to wait and see....

MD :D
 
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Matt, I agree, they're working on something. For all we know ms may buy the gmax product to supply with their games....or perhaps they'll set up a different solution....something like blender perhaps.

No worries thou, whatever is decided, we'll all make it work.

Bob
 

arno

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Yes, for the moment the best thing we can do is wait. Once we know the future path of MS we can decide on a change. It does not really make sense to switch to Blender now, while MS might provide something completely different with the next FS version.

I just hope we get some news soon. I do not really feel like continuing to use GMax any longer then needed, especially when I can not import my GMax source files into a (possible) new solution. But until we know that would be guessing of course.
 
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Blender - Export

Hi, All

It was said up there that Blender can export in the x format and that MakeMDL can, then, compile into something that FS can use.

The gmax gamepack for FS2004 (with MakeMDL, MDL Commander, BGLComp) picks up whatever gmax creates and makes an XML and an MDL for scenery or an MDL for aircraft.

Is anyone using Blender and exporting and actually creating models, and are the steps for exporting described somewhere?

Thanks!

Fern
 

arno

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Hi Fern,

If you just start the MakeMDL.exe yourself, it should ask you for a X file. You can then feed it with the X file created by Blender.
 
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x File... Have I seen this on TV?

Hi, Arno.

Thanks. Then Blender is very similar to gmax in what it outputs, isn't it?

I have to try this Blender stuff soon.

There is no risk of it hanging the system, messing up other stuff, etc., eh?

Thanks.
 
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