• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Autogen suppression?

Messages
795
Country
us-northcarolina
Sometimes (often at random) the scenery I make with FSDS suppresses the autogen around it in places. Why does it do this, and how can I prevent it?

For example, today I was working on KMEB, and I noticed that a patch of trees was gone from the surrounding land class that is supposed to be there, and was actually there earlier. All I've done on it today was add parking spaces and dusk to dawn lights in the parking lot. :confused:
 
Okay, so removing the mental health clinic at the end of the runway seems to have brought the autogen back.

This specific case has been solved by me, but I would still like some insight on why it would remove autogen around it, if any of you know. :D
 
Hi,

Are this big objects? Normally the autogen is only removed for an area as big as the bounding box of your object.
 
Well the FSDS model (without the mental health clinic and US Army Golden Knights training facility) is a set of multiple buildings spanning a length of 6,489 ft.

Now that i've removed the clinic (and haven't yet built the Knights' facility), the autogen is back, even when some objects are located within the area with buildings, such as the water tower that sits out in the middle of some wooded area.
 
Hi,

You mean you made everything as one big model? That would explain the autogen exclusion indeed, as the bounding box of it would be huge.

This is one of the reasons why it is much better to make each building as a separate object, centered at its local origin. They can then be positioned at the right location in the XML code.
 
hmm... makes sense. I usually don't make them quite this big. I will make that side of the airport in a separate model.
 
Here's the official way to keep an object from suppressing autogen if you're using FSX:

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData
   version="9.0"
   xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
   xsi:noNamespaceSchemaLocation="bglcomp.xsd">
   <SceneryObject
      lat="*"
      lon="*"
      alt="0.0M"
      altitudeIsAgl="TRUE"
      pitch="0"
      bank="0"
      heading="0"
      imageComplexity="NORMAL">
      [COLOR="DarkGreen"][B]<NoAutogenSuppression/>[/B][/COLOR]
      <LibraryObject
         name="{GUID}"
         scale="1.00"
         />
   </SceneryObject>
</FSData>

Works like a charm for me when adding large objects.
 
Oh sweet! Thanks a bunch! I will try to splice that in there with the health clinic attached to the model to see if it works :D
 
Back
Top