OK, I just checked the ADEv1.70 GP Manual, and it is not clear whether this supports the P3D SDK-compliant MDL-based GPs yet; it seems more likely that it does not.
If that is the case, your GPs would be a SCASM / ASM legacy format using VTP layer numbers compiled to a BGL.
FYI: Here is what the ADE-GP User Guide states, which AFAIK, applies to GPs in SCASM / ASM legacy format using VTP layer numbers:
"
Appendix "A" - Autogen Suppression by Ground Polys
Autogen suppression by ground polys is unavoidable! But, it is controllable. Since autogen suppression played such a significant role in the testing of ADE_GP, I felt some discussion was warranted.
There are (at least) two types of autogen suppression by ground polys.
1.
The first and easiest to understand is suppression within the bounding box. Whenever a scenery object is placed in FlightSim, autogen is suppressed within its bounding box, that is, the smallest rectangle - oriented in the cardinal directions - that can contain the object. In the case of ADE_GP, the object is one or more ground polys. Obviously, if your ground polys are not oriented in cardinal directions, the bounding box will be larger than if they were and extra autogen will be suppressed. To combat this, ADE_GP will divide your ground polys into groups for which the largest dimension of the bounding box will not notionally exceed the Group Size you specify. The descriptor, "notionally", is important, however, since, if the size of a ground poly exceeds the entered Group Size, the bounding box will be based on the actual size and orientation of that ground poly. For this purpose, each segment of a line is considered a separate poly and, for FSX and P3D, ground polys that exceed 100m in any dimension are automatically subdivided into 100m (or less) "chunks". While, technically, it would be possible to subdivide ground polys into even smaller "chunks", the need to do so should be infrequent and, in any case, an obvious manual solution is available.
2.
The other type of autogen suppression is less well understood. It can result in wide swaths of missing autogen in areas not even bordered by ground polys. But it is definitely caused by the ground polys; remove the ground polys and the autogen returns. This type of autogen suppression can be avoided with the judicious use of the "dummy Scale" command, i.e., a SCALE_AGL command with all its fields set to 0 (For further information on dummy Scale commands and some history on the topic, please refer to this fsDeveloper forum thread. To avoid this type of autogen suppression, a dummy Scale command should be placed at the end of the code block called by each ADDCAT command, just before the BGL_RETURN statement. Unfortunately, use of dummy scale commands can lead to flickering of ground shadows. To avoid flickering, add a block of data and code as if you planned to place additional ground polys. The associated latitude and longitude references should reflect the entire area covered by ground polys. The layer argument of the ADDCAT command must be a number higher than any layer used by the ground polys. (This implies 62 as the maximum useable GP layer.) The code block called by the ADDCAT command should contain nothing but a BGL_RETURN statement, i.e., no dummy scale command. This autogen suppression prevention block (may) be placed in the same file as the ground polys or in a separate file. What's important is that it specify a layer number higher than any used by the ground polys.
ADE Ground Polys - © 2013-2014 - Don Grovestine and ScruffyDuck Software"
I suggest that you download and install the new ADEv1.75x.
http://www.fsdeveloper.com/forum/threads/ade-1-75-6421-production-installer.440925/
Otherwise, try using Don's latest GP-Editor build, downloadable from:
http://stuff4fs.com/newpage.asp?Folder=ADE_GP
Which version of P3D are you using / targeting ?
Be certain you have the pertinent P3Dv2, v3 and/or v4 SDK to link to for ADE-GP MDL-based GP compilation.
Perhaps then you will have the option to output a MDL-based GP via ADE-GP Editor.
That type of GP can be placed via BGLComp-XML code with a
NoAutogenSuppression element.
And with a MDL-based GP, you can add visual enhancements that can not be used with a SCASM / ASM legacy format GP.
GaryGB