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As the title says, I'm working on a few variations of painted line textures to make the more realistic over time. I did notice though that the automated runway markings go bonkers as soon as I use the HOLD_SHORT lines of any sort.
I'm fairly certain these numbers are being yanked automatically from the ASO_COLORED_MARKS.TIF.DSS in the fs-base-material-lib basic game textures folder.
Is this some buggy lost cause, or am I doing something wrong here (I do not have any other custom textures/mods that would adjust the marks). It's ok if I need to just make these from scratch and place them manually... it just adds a lot more time.
Here's the before (standard texture) and after I add my custom line texture on:
I'm fairly certain these numbers are being yanked automatically from the ASO_COLORED_MARKS.TIF.DSS in the fs-base-material-lib basic game textures folder.
Is this some buggy lost cause, or am I doing something wrong here (I do not have any other custom textures/mods that would adjust the marks). It's ok if I need to just make these from scratch and place them manually... it just adds a lot more time.
Here's the before (standard texture) and after I add my custom line texture on: