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Automated runway ground markings don't work with custom painted line texture

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41
As the title says, I'm working on a few variations of painted line textures to make the more realistic over time. I did notice though that the automated runway markings go bonkers as soon as I use the HOLD_SHORT lines of any sort.

I'm fairly certain these numbers are being yanked automatically from the ASO_COLORED_MARKS.TIF.DSS in the fs-base-material-lib basic game textures folder.

Is this some buggy lost cause, or am I doing something wrong here (I do not have any other custom textures/mods that would adjust the marks). It's ok if I need to just make these from scratch and place them manually... it just adds a lot more time.


Here's the before (standard texture) and after I add my custom line texture on:
 

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