• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Avionics, collision particle and black and white texture

Hello, @OzWookiee With the change of the FSdeveloper forum I lost two replies that solved and issue with the avionics. Could you please upload again the posts and images to mimic how you did them?
Also I am having a strange issue.
I managed to make the liveries and in them the panel is changed from black to white.. All is right in the 3D and exported files.. BUT in FS2020 medium panel appear white and the other medium Black. I could immagine a problem with normals, symmetry... but no.. everything is fine. BUT I don't understand why the medium is white and other is black... image posted. Do you know why this could be? Thanks for the great help!