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Does anybody know what axes FlightGear uses for its objects? I am working on reading the AC3D format, but it seems my object is mirrored.
In FS the axes are usually XZY, it seems now that FlightGear uses XZ-Y, but can anybody confirm that?
In FS the axes are usually XZY, it seems now that FlightGear uses XZ-Y, but can anybody confirm that?