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What's the chances of getting a Hot Air balloon for the game? I have a design idea and a great idea for Control etc etc.
Microsoft will include Helicopters in the future (paid DLC ? ) - and i'm by no means an expert on these things, but wouldn't it be possible to "just" create a 3D Balloon Model and then fly it as a helicopter ?
As long as they would take away the being able to control the direction.

As balloons use the winds at different heights to basically steer it.
Hey man, winds are modeled, im pretty sure thermals are on the asobo pipeline too, so i think its definetely possible to create a baloon. Im guessing if you mess with the parameters of a plane to make it extra light, with an invisible propeler mounted vertically to act as your burner, you should have a pretty good idea of whats possible. Im not sure, really not sure, but i think the CAPS parachute on the SR22 is modeled in MSFS, so maybe have a look at how a parachute is setup on the SR22, that could give you a clue as to what parameters you have to have to basically have a object float in the air.

Could you help with the above mentioned tweaks? I have a hot air balloon just need to somehow tweak the cfg files.

Roy Holmes

Resource contributor
Right now the standard of flight response and dynamics in MSFS is very non-representative of real airplanes in my opinion. I hope it will improve but I think it will only happen when we the users help them. Their B747, for example, has control response in a turn such that it will only keep turning with about half aileron applied. That is easily fixed but why has it been released like that? Just one example. The post stall behaviour built in is only vaguely representative of straight wing airplanes, swept wings are different but it seems they have the same incorrect response.
It is a great shame that the brilliance in the scenery and surroundings is not matched with an acceptable standard of dynamics.
I hope it can be improved, meanwhile forget about balloons.