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I look forward to hearing your response if they respond.I have a lot of ideas about this, and have done quite a bit of research and planning. I do not currently know how feasible it is given the state of the sim. It's going to largely depend on how wind data works at varying elevations. I have been working on an email to Asobo to ask some questions (not sure how likely they are to respond, but seeing as they did at canard support for Dino maybe they'll have some thoughts?). I may start a Discord for fellow would-be virtual balloonists, as this is something I think could be done with a fair bit of custom logic. I already have a very high quality balloon model to work with, just need to learn... well... everything else. Hopefully Asobo can explain the current limitations to me first though before I dump too much effort into it.
Agreed, Roy. It's actually dire as a flying experience.Right now the standard of flight response and dynamics in MSFS is very non-representative of real airplanes in my opinion. I hope it will improve but I think it will only happen when we the users help them. Their B747, for example, has control response in a turn such that it will only keep turning with about half aileron applied. That is easily fixed but why has it been released like that? Just one example. The post stall behaviour built in is only vaguely representative of straight wing airplanes, swept wings are different but it seems they have the same incorrect response.
It is a great shame that the brilliance in the scenery and surroundings is not matched with an acceptable standard of dynamics.
I hope it can be improved, meanwhile forget about balloons.