• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Basic Gmax Resources

rhumbaflappy

Administrator
Staff member
Resource contributor
Hi all.

Here's a sticky thread listing some basic Gmax links and info for both new and old developers.

Please contribute your links and info. Please keep on topic, and keep the info BASIC. We could make a new thread for advanced topics if needed. Note that this is the scenery side of development, so we want to keep the info leaning that way.

Dick
 

tgibson

Resource contributor
I don't believe you can create native models for P3D directly from GMAX. It can create FSX models, which are P3D compatible. And you could create an FSX model in GMAX using the FSX SDK, Import it into ModelConverterX, and then Export it in P3D format.
 
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