- Messages
- 10,088
- Country
Hey all,
Quick question.
If I make an Airport, and it uses an S-Builder-X ground polygon system for the ground (terrain), how would someone place buildings on it? All the various objects like parked planes, trees, etc.
Would you have two folders, and stack them in order in the activation? Does the SBX terrain tiles 'over-ride' the objects and cancel them out? Would I need to create my own version of Bitmap Polygon for the airport scenery area or can I still use SBuilderX type scenery terrain 'and' have objects (from 3ds Max) sitting on top of the scenery?
I am interested in doing an airport but it needs to have about a 1+ mile radius around it. It could be huge...
Bill
LHC
Quick question.
If I make an Airport, and it uses an S-Builder-X ground polygon system for the ground (terrain), how would someone place buildings on it? All the various objects like parked planes, trees, etc.
Would you have two folders, and stack them in order in the activation? Does the SBX terrain tiles 'over-ride' the objects and cancel them out? Would I need to create my own version of Bitmap Polygon for the airport scenery area or can I still use SBuilderX type scenery terrain 'and' have objects (from 3ds Max) sitting on top of the scenery?
I am interested in doing an airport but it needs to have about a 1+ mile radius around it. It could be huge...
Bill
LHC