Rotornut44
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This scenery is now available from emeraldscenerydesign.com and flightsim.to! Check out the official release thread on the MSFS forums:
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From the maker of the acclaimed Bear Island v2 (Redux) comes Bear Island v2 Redux, Redux for MSFS...
OK.. So, I'm going to need to work on the naming structure a bit, but I can deal with that later.
I have started my native conversion of Bear Island for MSFS. The scenery is planned to follow the layout of the original scenery for FSX and P3D. However there will likely be some differences, depending on what I can achieve with the SDK. To start, the imagery is the same, however it has now been upscaled from 30cm to 15cm (LOD20) using AI software. All of the features handled by SODE on the other platforms will hopefully show up sooner or later. I'm hoping many of these features will appear in the first version, but as I have yet to look into the dynamic possibilities of MSFS, I am unsure.
Luckily MSFS and FSX use roughly the same XML structure for object placement, so bulk importing objects has been a breeze. I have noticed though, that object rotation is 180* off in MSFS. So, instead of adding or subtracting 180 from hundreds of individual values, I have opted to just rotate the models 180* in Model Converter X while converting the object libraries.
So far, I have placed the 15cm imagery. Of course, this still needs a bit of work done to it. I have also imported all of the buildings and vegetation, however I am currently running into a small issue with that, as I can not get the shadows on the objects to disable, which gives them a funky look. I have raised the question over at the MSFS forums, so hopefully this will be figure out soon and I can proceed.
More details coming in the (hopefully) near future!
[RELEASE] Bear Island, Florida | Emerald Scenery Design
Welcome to Bear Island! Bear Island, Florida for MSFS is the third iteration of this popular island airstrip scenery, which started its journey with FSX back in 2013. The scenery was later reduxed in 2017, adding custom objects and vegetation. It became one of the most detailed freeware...
forums.flightsimulator.com
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From the maker of the acclaimed Bear Island v2 (Redux) comes Bear Island v2 Redux, Redux for MSFS...
OK.. So, I'm going to need to work on the naming structure a bit, but I can deal with that later.
I have started my native conversion of Bear Island for MSFS. The scenery is planned to follow the layout of the original scenery for FSX and P3D. However there will likely be some differences, depending on what I can achieve with the SDK. To start, the imagery is the same, however it has now been upscaled from 30cm to 15cm (LOD20) using AI software. All of the features handled by SODE on the other platforms will hopefully show up sooner or later. I'm hoping many of these features will appear in the first version, but as I have yet to look into the dynamic possibilities of MSFS, I am unsure.
Luckily MSFS and FSX use roughly the same XML structure for object placement, so bulk importing objects has been a breeze. I have noticed though, that object rotation is 180* off in MSFS. So, instead of adding or subtracting 180 from hundreds of individual values, I have opted to just rotate the models 180* in Model Converter X while converting the object libraries.
So far, I have placed the 15cm imagery. Of course, this still needs a bit of work done to it. I have also imported all of the buildings and vegetation, however I am currently running into a small issue with that, as I can not get the shadows on the objects to disable, which gives them a funky look. I have raised the question over at the MSFS forums, so hopefully this will be figure out soon and I can proceed.
More details coming in the (hopefully) near future!
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