Bellingham International (KBLI) Preview

#1
Hi Everyone!
I've been working on a payware Bellingham International (KBLI) and thought I would share some screenshots with all of you. Not sure if any of you remember but I created New Plymouth Airport (NZNP) a few years ago which is a small airport in New Zealand. Featuring a fully modeled terminal interior. Anyway I decided a few months ago to develop Bellingham international.

KBLI will be available for both FSX, FSX Steam and Prepar3d (All versions). I've gone as far as modelling the interior of the terminal. Everything from the check-in counters, baggage carousels, TSA areas and a Bar/Restaurant are all modeled up. Modeled also are custom high-resolution ground polygons. Like NZNP, we have included the roads and carparking areas as part of the custom ground polygons. Also for P3D the ground polygons have custom specular, reflection and bump mapping which takes the realism to another level. Love P3D's new features!

Along with all of this, there are 36 custom buildings, custom vegetation along with other custom miscellaneous models.

For anyone that is interested, we have an instagram page which we post regular updates on: www.instagram.com/riddlezinteractive

Will post more updates when they come through!

If you have any questions let me know!


Cheers
Che

































 
#4
Good golly, man, that looks awesome. Those ground textures are crazy good. Actually, it all looks crazy good. You, sir, have a gift.

Todd
 
#6
I cannot believe how awesome this airport looks. This is the kind of quality I someday hope to reach.

Thanks for sharing.
 

jtanabodee

Resource contributor
#9
Fantastic work indeed. Hope it is not too hard on frame rate.
I like the water reflection on the ground. It is new feature of P3Dv3, isn't it? Haven't try it yet.
 

mendiola_loyola

Resource contributor
#12
Did you use the FS2002 gamepack to create the ground Polygons for FSX?
I would like to make that kind of scenery using just 3Ds Max and the FSX SDK only.

Can you help us?

Regards
Alfredo Mendiola Loyola
Lima, Peru
 
#13
Did you use the FS2002 gamepack to create the ground Polygons for FSX?
I would like to make that kind of scenery using just 3Ds Max and the FSX SDK only.

Can you help us?

Regards
Alfredo Mendiola Loyola
Lima, Peru
Indeed, I'd love a rundown of how you made that... for science. There are so many different techniques that yield various results, and THIS is the result I would like in my own projects!
 
#15
Looks great! But you do realize 6 months after you release it you will need to redo it? :)
KBLI continues to grow like a weed! The changes have been amazing in the last 5-6 years.

CK
 
#16
Thanks everyone for the comments!
People are wondering how I create the GPs. The FSX version uses the the fs2002 gamepack, where the P3D uses new technologies using FS Materials that have Specular, Reflections, Bump Maps etc. It's great because it allows me to add real reflective puddles, shine on the asphalt etc. It's a shame FSX doesn't support it. For the people that are wondering, I did all the work in 3DS max. The biggest thing that makes an airport look good is a attention to detail and also having access to someone that can make detailed realistic textures. I use a massive texture overlay to add dirt/marks to the ground polygons. Some have asked why the images look saturated. I have turned the saturation up with NVIDIA settings for FSX/P3D. FSX and especially P3D is unnaturally desaturated, I think it looks bad like that. I supposed for people who are used to it the default way, my shots might look quite saturated.

More screens for you all:






Fantastic work indeed. Hope it is not too hard on frame rate.
I like the water reflection on the ground. It is new feature of P3Dv3, isn't it? Haven't try it yet.
Yes it's a new feature. I'm not sure how far back it goes though, I thought it was available for P3Dv2. Tried it with V2.1 but it didn't work. Does anyone know exactly what version of P3D did the newer P3D ground polygons are supported from? The FPS are good, better in P3D than FSX, due to the fact the FS2002 ground polygons are legacy and REALLY inefficient when they are rendered in the game.

Umm, make that 2. No wait, that bar looks very well stocked. A drink for everyone - it's on me.
Don't go drinking and flying! lol.

Looks great! But you do realize 6 months after you release it you will need to redo it? :)
KBLI continues to grow like a weed! The changes have been amazing in the last 5-6 years.

CK
It has changed a lot since the first time I went there! It is up to date except for the fact that a Holiday Inn is being built by terminal area. I'll add that in eventually with an update, I'll have to wait for them to build it first. An excuse to have another KBLI -> KLAS holiday!
 
#18
I would love to create scenery like you ;) reflective puddle, bump maps etc this are this I don't know how to create them :)

ASim
 
Top