Best way to elevate a mountain to meet a 3DS platform


I have this 3DS scenery on the top of the mountain. The reason it was made on a small 3DS elevation platform is that the 3DS infrastructures are not flat

Now I thought if I can create a small mesh file or any sort of way to make the FSX mountain rise and envelope/hide the 3DS platform as per the yellow area drawn on the screenshot...

I already tried to create flatten polygons with specific elevations but they create all kind of bizarre elevation spikes

Any specific best practice to achieve that ?



Staff member
FSDevConf team
Resource contributor
Not sure if it will work, but ModelConverterX can export a mesh as a flatten BGL. But then it would have exactly the same shape as the 3ds model.