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Hi,
I have this 3DS scenery on the top of the mountain. The reason it was made on a small 3DS elevation platform is that the 3DS infrastructures are not flat
Now I thought if I can create a small mesh file or any sort of way to make the FSX mountain rise and envelope/hide the 3DS platform as per the yellow area drawn on the screenshot...
I already tried to create flatten polygons with specific elevations but they create all kind of bizarre elevation spikes
Any specific best practice to achieve that ?
Thanks!
I have this 3DS scenery on the top of the mountain. The reason it was made on a small 3DS elevation platform is that the 3DS infrastructures are not flat
Now I thought if I can create a small mesh file or any sort of way to make the FSX mountain rise and envelope/hide the 3DS platform as per the yellow area drawn on the screenshot...
I already tried to create flatten polygons with specific elevations but they create all kind of bizarre elevation spikes
Any specific best practice to achieve that ?
Thanks!