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Best way to elevate a mountain to meet a 3DS platform

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Hi,

I have this 3DS scenery on the top of the mountain. The reason it was made on a small 3DS elevation platform is that the 3DS infrastructures are not flat

Now I thought if I can create a small mesh file or any sort of way to make the FSX mountain rise and envelope/hide the 3DS platform as per the yellow area drawn on the screenshot...

I already tried to create flatten polygons with specific elevations but they create all kind of bizarre elevation spikes

Any specific best practice to achieve that ?

Mesh-Tweak.jpg


Thanks!
 

arno

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Not sure if it will work, but ModelConverterX can export a mesh as a flatten BGL. But then it would have exactly the same shape as the 3ds model.
 

arno

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I have merged the two threads into one now.
 
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