FS2004 black texture in Generic Building system

greeting to all first, I open this post repeating what has already been written in a previous one (Error compiling generic buildings), where I can not find answer, perhaps because a little bit old; anyway:
...quote ...
first of all thank you very much for your Generic Building application I used for many sceneries, in elementary way by compiling directly the syntax and without use of any other tool. I also used the related textures in my simple library.
I would like to ask you, or to anybody that can help me in this way, for a thing I cannot understand, as:
In the "MultiSideBuilding" application, with "sizeRoofY" > 0 (sloope roof) the result is black texture, anyway. Changing the "sizeRoofY" = 0 (flat roof) the textures are ok.
Thanks in advance for an appreciated reply
Aldo

PS: here the syntax applied
....................................
<!-- EDIFICIO MULTILATO TEST 1 -->
<SceneryObject
lat="N31 41.4100"
lon="E07 49.3800"
alt="0.0000M"
altitudeIsAgl="TRUE"
pitch="0.00"
bank="0.00"
heading="000.00"
imageComplexity="NORMAL">
<GenericBuilding
scale="1.00"
bottomTexture="68"
roofTexture="21"
topTexture="68"
windowTexture="41">
<MultiSidedBuilding
buildingSides="12"
smoothing="FALSE"
sizeX="50"
sizeZ="50"
sizeBottomY="5"
textureIndexBottomX="768"
sizeWindowY="40"
textureIndexWindowX="768"
textureIndexWindowY="1024"
sizeTopY="5"
textureIndexTopX="768"
sizeRoofY="1"
textureIndexRoofX="256"
textureIndexRoofY="256"
textureIndexRoofZ="256"/>
</GenericBuilding>
</SceneryObject>
 

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I assume it is a limitation of FS?
thanks TGibson, for kind reply.
I'd like to understand it because there will be a reason, for sure. I also built the same building by using Object Placer (inside the tool the building you is correct) but the risult still remain black.
thanks, anyway
Aldo
 

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