krispy1001
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Hi everyone!
I am having a problem with a rudder animation. I made a simple plane with a mesh cube as the rudder, so that I could test animating a rudder. When I test my test plane with rudder in FSX; the rudder animation changes the shape of the cube. Some how it is moving the vertices instead of moving the object as a whole.
I used one bone for my rudder animation and I set all keyframes for location and rotation.
full left rudder = keyframe 0, center rudder = keyframe 50, full right rudder = keyframe 100
I have no problem with my animation when I use Gmax.
Any suggestions?
Thank you, Krispy1001
I am having a problem with a rudder animation. I made a simple plane with a mesh cube as the rudder, so that I could test animating a rudder. When I test my test plane with rudder in FSX; the rudder animation changes the shape of the cube. Some how it is moving the vertices instead of moving the object as a whole.
I used one bone for my rudder animation and I set all keyframes for location and rotation.
full left rudder = keyframe 0, center rudder = keyframe 50, full right rudder = keyframe 100
I have no problem with my animation when I use Gmax.
Any suggestions?
Thank you, Krispy1001