Dietmar
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Hi Vitus,
I very much hope that you are successful with your attempt to make the FSX/P3D toolset workable for the V2.8 of Blender. I did a basic test by using the Collada format for exporting a
simple model, and using MCX to generate a mdl file. That would work for an scenery model/bgl file. The problem however is the XMLdef part in order to generate a mdl file for an
aircraft model. Looking for the upcoming FS2020 and the new SDK for it, I am not sure if it will include the FSX Gamepack which still allows to use GMAX . Even a working Blender V2.8
toolset seems not to be a guarantee being supported by the new FS2020. But I guess that Blender will be a more promising candidate as GMAX for the new sim. So, I cross my fingers for your work.
Dietmar
I very much hope that you are successful with your attempt to make the FSX/P3D toolset workable for the V2.8 of Blender. I did a basic test by using the Collada format for exporting a
simple model, and using MCX to generate a mdl file. That would work for an scenery model/bgl file. The problem however is the XMLdef part in order to generate a mdl file for an
aircraft model. Looking for the upcoming FS2020 and the new SDK for it, I am not sure if it will include the FSX Gamepack which still allows to use GMAX . Even a working Blender V2.8
toolset seems not to be a guarantee being supported by the new FS2020. But I guess that Blender will be a more promising candidate as GMAX for the new sim. So, I cross my fingers for your work.
Dietmar