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MSFS Blender animation and export to MSFS - help needed

Messages
279
Country
germany
Hi, after I made some progress with modeling and texturing I want to improve my future sceneries by adding animated objects and, if possible, basic AI traffic. Does anybody know if there is a comprehensive tutorial covering:

- creation of a simple animation in Blender (like a rotating object or a cycling movement animation for an animal)

- exporting that animation correctly into MSFS

- moving an animated object along a path in MSFS (for example a ship with a rotating beacon that leaves a wharf on a certain time, completes a circle within a few hours and then returns to the wharf)

Any help is appreciated, I´m completely new to this and though I found some information on each of those aspects on the forums I´d really need a step by step tutorial to guide me through this process for I know nothing about xml programming and the like.

Thanks and cheers, Fabian
 
Messages
41
Country
ca-novascotia
Hmm. Yes, the video is really well made and clarified a lot of things for me. Alas, it didn't help me in the end.
I am trying to create an animated waving flag. I can get the flag wave nicely in Blender. I can get a cube like in the video rotate in Blender and export the animation to MSFS. However, I can't get the animated flag wave in MSFS. If I set "use current frame", the flag is static, but it shows exactly the right frame. If I do not set "use current frame", the flag always sticks with the first frame.

I have tried to use all three positions (x,y,z) and rotations and scalings, as well as only the three positions in the Blender animation settings, but it seems not to make a difference. What do I do wrong? 😟
Peter
 
Messages
279
Country
germany
At flightsim.to there is an Addon library called Windy Things. It contains 300 different flags and AFAIK also a detailed tutorial how to create your own flag. You may try this.
 
Messages
41
Country
ca-novascotia
At flightsim.to there is an Addon library called Windy Things. It contains 300 different flags and AFAIK also a detailed tutorial how to create your own flag. You may try this.
Thanks a lot, Fabs79. I just tried it and it works perfectly. In fact, it is better than what I had planned in that the flags react to the wind in the sim.
Cheers,
Peter
 
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